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[TOOL] OBJ to M2 converter + Sources
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Garthog:
You might need visual studio 2012 redistributable
venumfox:
--- Quote from: "Garthog" ---You might need visual studio 2012 redistributable --- End quote ---
Got it working, but now i'm getting this Error
Might have to click on the image to see the big one.
venumfox:
I've tried remaking the object as well and exporting it with the correct settings then converting it, still not success.
PhilipTNG:
--- Quote from: "venumfox" --- --- Quote from: "Garthog" ---You might need visual studio 2012 redistributable --- End quote ---
Got it working, but now i'm getting this Error
Might have to click on the image to see the big one. --- End quote ---
Your obj is probably incorrect in some way, I got that error when I first used the tool as well. I believe it would happen if I exported the obj out from 3D Studio Max, so now I export it out of Blender, I still make models in Max, but when I do the final things, I get the mesh into blender then export to the final obj from Blender.
My Blender 2.68 obj export settings:
which I got from Gamh's website.
Second is that my model all use one texture only and is all joined together into one piece of geometry(you folks call it geosets) before final export. This error may also be caused if your mesh is made up of multiple geosets and or use multiple textures... I wouldn't know since I join everything together in the end.
venumfox:
Thank for the information, I've got a new error now.
The object is very basic, it's a cube, a 25x25x25 Cube, i'm not sure how large that is in-game as I'm just making this as a test, when i go into 3ds, i just make a cube, export it as an OBJ, import it into blender, export it using the setting provided by Anthony, would uploading my Max file help?
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