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[TOOL] M2mod Redux 4.6.1 - compatible with WoD models
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Alastor:
execute this in 010 on skin files
--- Code: ---int i; Printf( "Submeshes num - %dn", SkinHeader.nSubmeshes );
for (i = 0; i < SkinHeader.nSubmeshes; i++) { if (Submeshes[i].ID > 65000) { Printf( "SUB num - %dn", i ); Submeshes[i].StartTriangle = 0; Submeshes[i].nTriangles = 0; } } --- End code ---
credits to sheldon
Uthil:
I want to ask if it possible for any update and fixes for Legion ? In some legion models seems to work fine, but in others crash. I tried many different things but always im getting same result and im starting to think that redux is messing things up.
I.e: Human Warhorse (Legion Model)
Textures are so bad, and mount tail and ass small section near heads is messed up with no textures applied even if i created the double textures. I re created the mount with different groups, again same effect.
Met@:
Do you think if it's possible to add support for 3.3.5 models from M2mod3 in the latest blender plugin ? Blender 2.49 is horrible to work with.
Alastor:
Then why do you use 2.49 ? when you can use M2redux for wod models and then just downport them to LK
Met@:
I already do this for WoD models. I tried some legion models but I don't know how to convert them to wod, so I convert them to wotlk. I think I'll wait for a Legion=>WoD convertor.
Sorry for my dumb question.
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