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[TOOL] Blender 2.5+ WMO import/export script
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happyhack:
Added light and liquid import, vertex color now work correctly. But hey WTF lights are not even used in game? :shock: seems its only done through vertex color, m2 lights and dbc lights.
Supora:
*As I understood this script didn't open root_wmo for now. It only imports groups files? Because if I try to import root.wmo nothing happends( and no errors).*Write this when testing the first version. With last version everything is all right* BTW excellent work, dude. Will test all the updates and of course wait for the export function. Also I think that doodads for now not one of the important feature. Can't wait for implementing of collision meshes and portals between group files. Also nice update on liquids. BTW it works not fine. It seems that liquid is parsed using only extreme values. Here are some pics to show what I mean: [attachment=1:17c5o2m4]water1.jpg[/attachment:17c5o2m4] [attachment=0:17c5o2m4]water2.jpg[/attachment:17c5o2m4]
Steff:
Domt care aboit m2. That is the job for an extra rool.
happyhack:
--- Quote ---BTW it works not fine --- End quote --- yea... i know :S Im trying to find a way to manage these data. Theres no point in importing it as a mesh if i cant export it properly. Import is easy, but i dont know how the hell i gonna export liquids. Blender has no way to force an object to stay a grid, and... pffff... seriously dont know... I though about projecting a grid from above and exporting coordinates like that but it wont be accurate, what if liquids on differents WMO have to match exactly (like the ones in stormwind)... guess its the best way to go though
--- Quote ---Domt care aboit m2. That is the job for an extra rool. --- End quote --- hmmm... u mean importing and editing? sure i wont make an importer... But im tired to see 36 differents tools to do the same job. When exporting the WMO must be FULLY working. So i have to find a way to position and define doodads inside WMO. Gonna do it with empties i guess, will be easier than liquids :P
Steff:
But you can have more then one set of them. Also m2s are just references and help to letnthe wmos size stay small. If you import them all the geometry is within your wmo. Also ifnyou have stuff like banner m2 andnyounchange them. Original all m2 references in your wmo also change. There is a tool started by cromon to edit wmo sets.
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