Forum > Recruitment
Immersive Role-play Server Seeks New Team Members
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jar0fair:
We are a new private roleplaying server with a dedicated community and experienced, friendly staff. We're planning to offer a truly immersive and enjoyable experience with a unique story, custom worlds, and simple but useful systems. We are in need of one more member in our team. We're looking for anyone with programming and scripting experience in LUA, and preferably C++ as well, to help us create and implement some of our concepts server side. Experience with role playing is a plus, as we will be a roleplay only server.
Please take a look at our project, here, for an idea of what we've been working on.
http://forums.fallenrp.com/index.php?/t ... en-exodus/
Please contact me if you are interested in learning more about the opportunity, and what we plan to do.
Valkryst:
--- Quote from: "jar0fair" ---We are a new private roleplaying server with a dedicated community and experienced, friendly staff. We're planning to offer a truly immersive and enjoyable experience with a unique story, custom worlds, and simple but useful systems. We are in need of one or two new members to our team. We're looking for anyone with basic programming experience, who could help us create some server side mechanisms. We are also looking for someone with experience creating custom maps in nogg-it.
Please contact me if you are interested in learning more about the opportunity, and what we plan to do. --- End quote ---
You may want to elaborate on the unique story, custom worlds, and useful systems.
jar0fair:
We are creating our own version of a human town which exists in lore. We are doing this to create a more realistic and lively place in which to roleplay. The systems we are trying to implement are simple, and are targeted at creating a player driven economy. What I had in mind was a basic cojn system, which generates coins for players based on time in game.
Valkryst:
--- Quote from: "jar0fair" ---We are creating our own version of a human town which exists in lore. We are doing this to create a more realistic and lively place in which to roleplay. The systems we are trying to implement are simple, and are targeted at creating a player driven economy. What I had in mind was a basic cojn system, which generates coins for players based on time in game. --- End quote ---
A time-based coin generation system will just flatline the economy. A handful of players who join early on will most-likely end up with the majority of the currency after a time. You'd need to flesh the idea out a lot for it to be viable.
Creating a single human town is way too small scale, unless you're implementing a large amount of content in a small space, or if you have the systems in-place for a fully fleshed-out "life" simulation. Confined roleplay gets pretty stale overtime.
You'll still want to flesh everything out even more, not just a single paragraph, in the OP.
Renan:
Valkryst makes fair points. You could spread it out a bit more, to a few zones possibly. I have learned from the mistakes of other servers that automated coins are useless. What you could attempt to do is implement something like professions, where they are free to learn on your own, and you can trade to get coins that way. Even if it's a miniscule amount, and then others use those things for their own sorts of professions to get trading going. Just my small idea, really.
I also learned that limiting roleplay to 1 zone is severely limiting and not good for a playerbase.
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