Forum > Development and Presentation

A New Website for WoW Modding

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Ohai:
and yea about the title color, gievf contributor title color, I was just offering them a new logo and premium themeforest themes for free, that cost dinero in the real world gringoo $$€  :P

Barbz:

--- Quote from: "spik96" ---
--- Quote from: "schlumpf" ---Stuff will be posted at both sites until one of them dies -- and i probably will be modcraft. Reputation, Shoutbox and a new design won't change the state of modding. That 800€ would better have been spent on supporting some developer or reverse engineer in doing/finding stuff for the community.
--- End quote ---

Let's say I have 1000€ in my pocket.
We would have to determine, aside from finding an available dev, what is the most useful task we should ask him to change the "state of modding".
I do think that's the tricky part. What brings normal, everyday people into mods ?
Maybe we should analyze how some game got their successful community, see what the end user gets in front of his eyes and what motivates him to try multiple mods. Then we could have an idea of the road to take.
--- End quote ---

That's because there isn't any player playing on anything modders make. Developers, modders are players first and there is nothing incredible they can play which would inspire them to start modding. They may think it's too hard.
The only way would be to make a private server with interesting stuff. But that's way harder than modding in local.

MountainLion:
This entire thread is beginning to look like advertising to me. Which I personally don't mind.

But on topic, I think it's good that you guys are trying to "refresh" the scene by taking matters into your own hands. I've seen your website a couple times already and imo both Modcraft and yours could do better in certain aspects. Sometimes simple & easy does it, unless you're main targets are kids.

Regardless and as Schlumpf already mentioned, none of what has been said or discussed has to do with the decline of activity within this area of the modding scene. There is no need to attribute things to the "problem"... And it's not a problem, you know. It's not a problem that there are no new faces in the scene. The biggest problem I see is people reworking the same concepts over and over again with projects. Years and years of pretty much "the same thing", it's boring.

I have seen here a few (very few) neat ideas that have potential. Take for example Stoneharry's recent project which is sort of like a single player dungeon mode, I think. It's cool and more people should join that project. Learn along the way and contribute to it, let it grow and then start on something else. But everyone's too busy with their own "unique stuff" and exactly that has been the problem here forever I think. Which is what divides the community into circle jerk groups. Take Maruum for example, you don't like it? Fine. Although at least, someone proposed the bigger project and put it on the table. What happened? Well...

So let's say that either Modcraft or you're site starts bringing in fresh modders into the scene again, what then? Sure, their first goal will be to learn about the scene, but then they'll want to start with their own stuff. And that's fine, but there is no sense of unity towards a common goal.

So my conclusion is that the one true problem with the scene is the lack of a common goal. To accomplish things as a whole community; Developed Tools, Completed Projects and Hunger for more creation.

Currently no one is offering this. Everyone's busy in rl but when you really enjoy the hobbies you have you make time for them... If it's worth it.

There's my two cents.

Milly:

--- Quote from: "MountainLion" ---This entire thread is beginning to look like advertising to me.
--- End quote ---
Well, uh... I thought this was pretty obvious. Nothing wrong with promoting something in the appropriate forum category.


--- Quote from: "MountainLion" ---Sometimes simple & easy does it, unless you're main targets are kids.
--- End quote ---
Do you really need to stoop to that level? :| https://youtu.be/nFwtbNPb6x8?t=5m30s


--- Quote from: "MountainLion" ---Regardless and as Schlumpf already mentioned, none of what has been said or discussed has to do with the decline of activity within this area of the modding scene.
--- End quote ---
Schlumpf did not even say that, and I think you're wrong.

Everything else you've mentioned here is a topic of the best practices for WoW Modding, and is only slightly related to our website discussion. They're valid concerns, but they deserve an entirely new thread.

I'll emphasize once more, a new website is not a remedy it is merely a medicine.

Question: Can a new site bring in new people and indirectly improve the modding scene? Answer: Yes. Yes it can. Will it? We will see. But I think that's enough incentive to stop repeating what has already been said and saying that our ideas won't work.

spik96:

--- Quote from: "Ohai" ---And why did you name it model-changing, if its just content from modcraft, meaning WoW related. Modcraft says WoW model chaning is to general, there's alot of things you should change imo.
[...]
I dunno i think you would have to name that one modcraft aswell, be more active on social networks(although for promotion of WoW in general there isnt much you can do except build awsome private servers :P). [...]
--- End quote ---

According to this post I believe you think the new site initiative comes from original Modcraft owners.
That's wrong. In fact if I remember well that's because they didn't liked the idea of revamping the site (in this way, at least) that this initiative emerged. So there is no way they can just "keep" the name Modcraft, since they never got it at first.

In a perfect world, the best thing would be revamping Modcraft (if Modcraft has any issue), and promoting Modcraft to players and developers. I think everybody agrees with that. But I guess with conflicts it was not possible, hence the new site.
Please fix my words if I'm wrong.

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