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Own Helmet problem

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frezer748:
Hello guys i make follow things :

1.make a 3D Helmet
2. convert the .3ds to .m2 (and namend test.m2)
3. put the files into a new patch : Item/ObjectComponents/Head/test.m2
4. edit the itemdisplayinfo.dbc, add a new name "test" than i make a new line and tip the number into the name field, and i take a new display id which don't already exist.
5. going into my database and add a new line in "item_template" make them as helm give them the name test and the displayid which i created into the .dbc and so on.


so than i logged into the server and i add the item, i got the item and want to use it, but than i haven't no helmet design on my head. and yes i restarted the server and put the edit dbc (itemdisplayinfo.dbc) in the server dbc folder.  a guy said i have to edit the helm with mountpoint or so, but i don't know how i use the programm. please help me don't know what to do :P

Arid:
Per race the helmet would be for let's say. Worgen in CAta is WoM. As in Worgen Male. So put Test_HUM.m2 as the name for a human male. And it'll work for humans.

Vel:

--- Quote from: "frezer748" ---Hello guys i make follow things :

1.make a 3D Helmet
2. convert the .3ds to .m2 (and namend test.m2)
3. put the files into a new patch : Item/ObjectComponents/Head/test.m2
4. edit the itemdisplayinfo.dbc, add a new name "test" than i make a new line and tip the number into the name field, and i take a new display id which don't already exist.
5. going into my database and add a new line in "item_template" make them as helm give them the name test and the displayid which i created into the .dbc and so on.


so than i logged into the server and i add the item, i got the item and want to use it, but than i haven't no helmet design on my head. and yes i restarted the server and put the edit dbc (itemdisplayinfo.dbc) in the server dbc folder.  a guy said i have to edit the helm with mountpoint or so, but i don't know how i use the programm. please help me don't know what to do :P
--- End quote ---


You do not pointed a prefix
For each race to two forms of the helmet (male  female)
For example:
_HuM - Human Male
_HuF - Human Female.
-------
To make a complete Custom Helmet (100% blizzlike) you need to make 16 models of the helmet (8  races + Gender)

If you have a Worgen and goblins, then you need to make 20 models of the helmet (various forms of head)

frezer748:
so i must namend the things not test.m2, i must make test_hum.m2 for example, and than for all races and gender?and  can i make right click>rename??  or must i convert again?


BTW:

in the 3dstom2 converter what they mean with "how many textures do you want", "please enter textflag", "texture type", "texname"? what are the effect of it.

Vel:

--- Quote from: "frezer748" ---make test_hum.m2 for example.
--- End quote ---
Yes

--- Quote from: "frezer748" ---and than for all races and gender?and  can i make right click>rename??.
--- End quote ---

Each race has its own form of the head. for example helmet for blood elf, will be a different shape than for tauren.


--- Quote from: "frezer748" ---"please enter textflag", "texture type", "texname"? what are the effect of it.
--- End quote ---
Enter Everywhere "0".
Then open your model in Pymodeleditor,
In the "Edit textures" put Texture flag "Item  Capes", and erase the path to the texture. (in your path will be "0"). - Because the texture will be used from DBC.

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