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[QUESTION] Attachmentpoints, Bones and Geosets

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phucko1:
Hello Modcraft. I've got a new question for you its about attachmentpoints,bones and geosets. I've created a playable ogre but It does not show boots,kilt,shoulders or head. How do I know which bone I add helm attachment to? And how do I add geosets? What tools do I need?

doresain:
ogre and ogremage models have shoulder and helm attach point, you need only to fix coordinates and attached bones and you can unse pymodeleditor
but models hadn't a lot of geosets, so you need to add every single geoset with blender+m2i, or set with pymodeleditor bracers legs and boots as hairstyle 00

phucko1:
Thank you Doresain, but how do I know where to coordinate? And where in PyModelEditor do I do that? And can't I use the copy geoset tool here to give them kilt/robe/boots?

phucko1:
Well how do the coordinates work? Collumn 1 is what? Collumn 2 is? Collumn 3 is? xD

phucko1:
Hmm how do I make the boots,kilt/robe to hair 00? tried to use PyMe but when I press ok and view again it still says boots and kilt instead of hair 00 :(

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