Forum > Texturing and 2D Art

[SOLVED] Lighting on textures, ADT bug

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Putte08:
The problem that I have is that the lighting/shadows or brightness on one ADT is way higher than all the others. Thanks to that the same textures become very different in one of the ADTs. I tried out the old trick of doing a 1000 sized brush but it didn't fix it.

I'm using Noggit SDL 1.2

I'm doomed unless I get help with this. I'll be eternaly grateful to whoever manages to solve this with me.

Putte08:
Here I changed the textures to be exactly the same in those chunks. As in, they both the same 4 textures applied the same way. Sure, it isn't as bright, just darker. But it's still a visible line there.


Here it is in Noggit, where the problem isn't even seen.

kojak488:
If you solved this then you should post the solution for others that see this thread and have the same issue.

Dracbane:

--- Quote from: "kojak488" ---If you solved this then you should post the solution for others that see this thread and have the same issue.
--- End quote ---

Yeah it would be nice to know what you did to fix this.  It helps when people can search for a bug and fix it without having to start a new topic and wait for replies. Everyone wins.

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