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[QUESTION] Texture inconsistency help

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Vortalex:


As you can see in the pic, the texture has some areas where it is lighter or darker than other spots, which cause the texture to look like it repeats itself when laid across an ADT. Obviously, you don't want it to look like it repeats itself, you want it all to blend seamlessly. In order for that to happen, the shadows and highlights have to be equal throughout the texture file.

So my problem lies here: How can I even out the shadows and highlights in photoshop? Is there an image > adjustments option anywhere? If so, I can't find it.

Any help would be nice.

iindigo:
No matter how you edit the texture, you're going to see a repeating pattern effect if you've only used a single texture layer. The only real way to combat it is to layer on spots of other textures and to use ground effects; this is what Blizzard does. Take a look at Mulgore and Nagrand for good examples.

Another thing that may help is to create custom textures that are much larger than those provided by blizzard, effectively increasing the size of the tile and reducing the number of tiles necessary. There may be an upper limit on the size of terrain textures, though (not sure) and may degrade FPS if too large.

Vortalex:

--- Quote from: "iindigo" ---layer on spots of other textures and to use ground effects
--- End quote ---

This is what I've done in other spots, but even still, the repeating texture isn't too hard to see.

phucko1:
Well you could play around with the contrast and hightlight/shadow settings in Photoshop. But in the end it is a repeating textures, and you break it up with other textures and terrain shapes to hide it.

Amaroth:
You will never get rid of this until you use only 1 texture. If you ever happened to study graphics, proffesors would even teach you that :D. Its known fact from PC graphics. Problem isn't with fact that you see repeating pattern. True problem is that there actually really IS repeating pattern, never and nowhere changing, so monitor (and graphic card's functions) are showing you this flat area right and your eyes see it right - there's no bug to fix. Ground effects, texture shading. Nothing else will solve this. Don't be (too) lazy, it's the worse start for level design.

EDIT: Uhm, and btw, get rid of vanilla/TBC textures, event WotLK if you can. Low resolution of used textures makes such things look even worse.

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