Forum > Texturing and 2D Art
[SOLVED] Problem with Textures and Custom mount
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Chikittin:
Hello I want to crate two spectral tiger but one of then red. I created the new texture [attachment=0:9lg5lexd]Captura8.PNG[/attachment:9lg5lexd] Next, I have crated a new Display and change de dbc: CreatureModel and CreatureDisplayInfo [attachment=1:9lg5lexd]Captura.PNG[/attachment:9lg5lexd] [attachment=2:9lg5lexd]Captura1.PNG[/attachment:9lg5lexd] [attachment=3:9lg5lexd]Captura3.PNG[/attachment:9lg5lexd] [attachment=4:9lg5lexd]Captura4.PNG[/attachment:9lg5lexd] [attachment=5:9lg5lexd]Captura5.PNG[/attachment:9lg5lexd]
Finally I put the custom Patch in my server [attachment=6:9lg5lexd]Captura6.PNG[/attachment:9lg5lexd] [attachment=7:9lg5lexd]Captura7.PNG[/attachment:9lg5lexd] When i write .morph 100000 (Id of CreatureDisplay) dont appear anything... What is my problem? Any suggestion? plss
Thanks and sorry for my english
Alastor:
because talis editor sux for this case of DBC editing
Chikittin:
Does not work? Which should I use?
phantomx:
--- Quote from: "Chikittin" ---Does not work? Which should I use? --- End quote ---
I suggest MyDbcEditor.
If you need a reference on how to do it here's a little tutorial.
http://modcraft.io/viewtopic.php?f=20&t=8419
Amaroth:
1. use MyDBCEditor for 95% of DBC edits (and I'm not sure if you will ever do any of those remaining 5%) 2. don't do anything in CreatureModelData.dbc, just copy model's ID from spectral tiger's displayID 3. setting like sound could be left just 0. You need to fill into CreatureDisplayInfo.dbc only model ID, scale, opacity, names of textures. Thats all.
This is how it may look like (from our custom war horse paladin mount):
Wanna create also mount spell?
1. Find original spell for your mount in Spell.dbc, make its copy. 2. Mounts use creature ID from creature_template, not creature displayID, so you also need to create new NPC in creature_template which has your new custom displayID. 3. If you didn't do it already, add new row with ID of your new custom displayID into world.creature_model_info, or your displayID won't work (all base values in that DB table are just fine for you) 4. Write your new NPC's ID which is using your new displayID into your new spell in spell.dbc instead of original mount's one. You might want to remake also name and description/sound/icon of the spell.
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