Forum > Texturing and 2D Art

[QUESTION] Texture resolution

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Allifeur:
Hello everybody,

I have some troubles with my trees from the Dalkannes isles : Whenever someone changes his texture resolution (either to improve it or lower it), the trunk texture turns black like that :



Those also appear white in Noggit. Even if this issue can be solved by closing and reopening WoW, I would like to know if there is an actual way to solve it.

Filipsons:
You must use only binary number like 256x256 or 512x512, etc...

Allifeur:

--- Quote from: "Filipsons" ---You must use only binary number like 256x256 or 512x512, etc...
--- End quote ---

Of course these are already binary numbers, or it wouldn't even work in the first place. These trunks have a 256x512 format.

Alastor:
if its 1024x512 or 512x1024 or 1024x1024 thats doesnt matter
and for 1st ... Nogit cant render unmirrored binary numbers

he know only how to read 16x16
8x16 nope ...

so ...


WoW dont have problems at all

Allifeur:
Yet it still doesn't tell me why the texture bugs when I change the texture resolution.

Since the trunk texture was missing an alpha channel, I decided to convert it again. Instead of being black, it's now white.



 I don't get it.  :|

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