Forum > Texturing and 2D Art

[QUESTION] Texture problems

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Vortalex:
So I have a 256x128 Glove item texture that I made, indexed the file, saved as PNG, converted via BLPConverter, and it turned up green in-game.

So I figured it was the size despite the fact that 3.3.5 supports 256x128 item textures, but I said w/e fuck it. So I resized it to 128x64, this time it's invisible in-game.

So toss me suggestions.

Amaroth:
256x128=128x64. Nearly. There is no difference, so if you really used indexed colors mode, problem is somewhere in DBC. Check your itemdisplayinfo.dbc. Do you have right texture names there? Didn't you forget to add "_u"/"_m"/"_f" at the end of your texture names? Have you placed your texture names without "_u"/"_m"/"_f" into DBC? Do you have your textures in right folders (f.i. lower arm texture in ArmLowerTexture)? And in right columns in DBC?

Well, so many things can be wrong here :D. Rather just post screenshot of your file structure in MPQ and of your DBC.

Vortalex:
I have the right texture names. Yes I have the _u and all that shit for male/female. Yes, I placed the texture names without the _U in the DBC. Yes the texture are in the right folders.

Amaroth:
Well, then I don't know. Maybe I should just look at it by myself, upload a little patch with your item.

kojak488:

--- Quote from: "Vortalex" ---So I have a 256x128 Glove item texture that I made, indexed the file, saved as PNG, converted via BLPConverter, and it turned up green in-game.

So I figured it was the size despite the fact that 3.3.5 supports 256x128 item textures, but I said w/e fuck it. So I resized it to 128x64, this time it's invisible in-game.

So toss me suggestions.
--- End quote ---

The glove (hand) texture is 256x64, not 256x128 or 128x64.

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