Forum > Level Design

[QUESTION] Ground Effects Distance

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Vortalex:

--- Quote from: "Rangorn" ---I don't know if it can work but you can edit a random gluexml lua file, like accountlogin.lua
and in the OnLoad part you can put :

SetCVar("groundEffectDist", "600");
--- End quote ---

Tried it to no avail. Thanks, though.

Shelldon:
Better try add this row into one of the FrameXML files or write a simple addon like that:

initializacia = CreateFrame("FRAME")
initializacia:RegisterEvent("PLAYER_ENTERING_WORLD")
initializacia:SetScript("OnEvent", function(self)
ConsoleExec("groundEffectDist 140") -- yes, 140 is a max value for 3.3.5, if you have more than 140 then you'll get console error
ConsoleExec("environmentDetail 150")
ConsoleExec("groundEffectDensity 256")
ConsoleExec("groundEffectFade 1277")
  end)

P.S I didn't read previous posts before write that, so I think it won't help you, but probably this code can find another use in your or someone else's work.

Lawes:
It is rly impossible ?

Skarn:
I just changed max available values in graphic settings and it worked. No need to look for those shitty macros workarounds.

Alastor:
Shelldon has his point just add those Graphics commands to some LUA file that will be containd in patch once players run your patch LUA will execute and they will see everything

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