Forum > Level Design

[QUESTION] Green texture and area problem

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phantomx:

--- Quote from: "bizzlesnaff" ---Is there a way to force every client to disable that, while entering a specific map?

--- End quote ---

Yeah have them use your wtf/config.wtf but the method I suggested is really just for testing it's best to create specular maps it's not really hard, I believe PhillipTNG made a tutorial about it on here.

http://modcraft.io/viewtopic.php?f=22&t=8965&p=44589&hilit=specular+map#p44589

schlumpf:
Please, just add completely opaque _s textures. You can even just copy the actual texture.

bizzlesnaff:
tried that out and it work ;)
but sometime (with to much sun :D ) the texture is still a little bit shinning. Well, I'll fix that ;)
have anyone an idea for my dbc problem?

bizzlesnaff:
/little push ;)

Steff:
it is no dbc problem.  you must crcreate the serverside map files including you custom maps.  many of the position informations get allocated by the server.  the server use the maps for it.  maps are just data reduced versions of you maps including heigh informtion and area infos.

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