Forum > "Retro-Porting"
[QUESTION] [Leagion] -> [WotLk] WarGlaves Rotating
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Uthil:
And did you saved the file byt overwriting it ? Common sense, no save no changes ;) ;)
pallam:
yeah, I did. in-game - no rotation
pallam:
I got another way to rotate it [attachment=0:3qrqnquu]Снимок.PNG[/attachment:3qrqnquu] Texture missed, I know =D
inico:
--- Quote from: "pallam" ---Or I missed something, or this doesn't working... --- End quote ---
Changes are not visible in pymodeleditor's viewport because it doesn't play animations. What you are doing is creating a rotation animation. If your model has multiple bones, bind all bones to the bone 0.
Just tested it, and works perfectly:
reidospalas:
--- Quote from: "inico" --- --- Quote from: "pallam" ---So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand? We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..) --- End quote ---
-Open your model in PyModelEditor. -Create a new global sequence (I usually make a sequence of "1234") -Go to the base bone (bone0). Change the bone flag to "transformed". -Go to rotation and create a new linear animation with the global sequence you just created:
--- Code: ---0:{ 32767 , 32767 , -1 , -32767 } 1234:{ 32767 , 32767 , -1 , -32767 } --- End code ---
(Similar to what I did in , but click on rotation instead of translation and put the rotation coords from above)
This method will keep particles and animations untouched. --- End quote ---
So... when i do it the items just get invisible ingame and i can't see them :(
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