Forum > "Retro-Porting"

[QUESTION] [Leagion] -> [WotLk] WarGlaves Rotating

<< < (2/3) > >>

Uthil:
And did you saved the file byt overwriting it ? Common sense, no save no changes  ;)  ;)

pallam:
yeah, I did.
in-game - no rotation

pallam:
I got another way to rotate it
[attachment=0:3qrqnquu]Снимок.PNG[/attachment:3qrqnquu]
Texture missed, I know =D

inico:

--- Quote from: "pallam" ---Or I missed something, or this doesn't working...
--- End quote ---

Changes are not visible in pymodeleditor's viewport because it doesn't play animations. What you are doing is creating a rotation animation. If your model has multiple bones, bind all bones to the bone 0.

Just tested it, and works perfectly:

reidospalas:

--- Quote from: "inico" ---
--- Quote from: "pallam" ---So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand?
We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..)
--- End quote ---

-Open your model in PyModelEditor.
-Create a new global sequence (I usually make a sequence of "1234")
-Go to the base bone (bone0). Change the bone flag to "transformed".
-Go to rotation and create a new linear animation with the global sequence you just created:

--- Code: ---0:{ 32767 , 32767 , -1 , -32767 }
1234:{ 32767 , 32767 , -1 , -32767 }
--- End code ---

(Similar to what I did in , but click on rotation instead of translation and put the rotation coords from above)

This method will keep particles and animations untouched.
--- End quote ---

So... when i do it the items just get invisible ingame and i can't see them :(

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version