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Author Topic: [TOOL] GruulMe - a new WDT editor  (Read 10389 times)

Gamh

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[TOOL] GruulMe - a new WDT editor
« on: April 12, 2012, 03:59:28 am »
Hello everyone !

I was working last week on a little program because i'm tired of wdt editors bugged (wdt Editor and its checkboxes, wowme that is completly outdated, etc)

GruulMe handle every known information in a WDT :
- MPHD flags
- ADT table (handle the flag 0x2 for fake water)
- all WMO information when needed

You can find downloads there :

I will listen to your requests or problems here if you want <!-- s:) -->:)<!-- s:) -->
Please note that it is really a program for learning c++ and Qt !

have fun !
« Last Edit: January 31, 2018, 05:58:44 pm by Gamh »

Gamh

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #1 on: April 12, 2012, 01:51:46 pm »
Thank you very much, since i don't have any Mac at home i can't provide Mac binaries, but i'm glad someone took the time to do it :)

When back home i will probably keep things like your mac icon and put it in source to make mac compilation easier.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gamh

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #2 on: April 12, 2012, 05:20:28 pm »
ADT array needs little fix indeed. If it's badly sized, clicking on the map will cause bugs or crash.

You have to resize the window to make the table appear without padding with the extern square :

- good : http://gamhea.net/dev/img/gm2.png
- bad, too small : http://i.imgur.com/43FkC.jpg
- bad, too phat (clicked green arrow, checked the red...) : http://i.imgur.com/gzWQS.jpg

Hope it solves your problem, will try to force the size to be nice on launch.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #3 on: April 12, 2012, 06:50:06 pm »
Just make the window a fix size to avoid your problem.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Domminust

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #4 on: April 12, 2012, 08:28:10 pm »
Thanks for the mac link
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Gamh

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #5 on: April 13, 2012, 02:05:15 am »
Update :

Quote
- Clicking on the ADT array or pressing a "filling" button while no WDT is loaded doesn't make the soft crash anymore.
- There is a new button on 1st tab to create a new WDT from nothing
- The ADT array now displays well (i hope). Info moved from top/bottom to left.
- Aw3sum picture for ADT array background when nothing loaded

download link updated too, please say if the adt array click is still messed up
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #6 on: April 13, 2012, 09:58:40 am »
Is there an auto create function in?
Like in Taliis.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Gamh

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #7 on: April 13, 2012, 02:15:07 pm »
Yes, there is a "New" button to create a new WDT and choose the path where to save. I compared, the WDT created is exactly the same as taliis new ones (table is empty, no flags, no wmo)
« Last Edit: April 13, 2012, 02:18:13 pm by Admin »

Steff

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #8 on: April 13, 2012, 02:18:01 pm »
No, I meen do the tool auto check the existing ADTs like taliis can?
1. Create WDT
2. Save to map folder
3. Autoscan
4. Save - All adts are marked that exist in the map folder.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Gamh

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #9 on: April 13, 2012, 02:19:48 pm »
ha sorry, didn't know Taliis can do such things :D

I will add this feature soon i think.

btw : do you prefer that it check only for ADT with the same name ? or every ADT in the same rep ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #10 on: April 13, 2012, 11:37:49 pm »
Just on the same map so all with the same name :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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Gamh

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #11 on: April 14, 2012, 11:55:03 pm »
Update

Quote
I added a button to scan the adts of a directory. Clicking on "Scan dir" will see if ADT with the same name that your WDT exist in the dir and add them if so. Example :    you just created test.wdt, and test_23_26.adt exists ; launch the scan and ADT array will be updated.

Hope it will work on linux/mac too since paths can be different (f*kng windows backslash).
Thank Steff for the idea :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »


Neldor

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #13 on: May 31, 2014, 01:28:06 am »
Thank you Gamh. This editor is wonderful ! ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Renan

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Re: [TOOL] GruulMe - a new WDT editor
« Reply #14 on: October 24, 2015, 11:56:36 pm »
All of the links are expired? Really?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »