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[TC 3.3.5a] Opening up the achievements tab at level 1
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Kobiesan:
--- Quote from: Rochet2 on March 08, 2017, 05:56:43 pm ---This enables the use of the window:
--- Code: ---/run AchievementMicroButton.minLevel = 1; function CanShowAchievementUI() return true end; function HasCompletedAnyAchievement() return true end; UpdateMicroButtons() --- End code ---
use from chat.
--- End quote ---
I don't want to make my players type that when they play I'd rather make a patch.
Mr. DK:
AchievementMicroButton.minLevel = 1
Find this entry. It should be a variable at the top of the file and change it to 1
Kobiesan:
--- Quote from: Mr. DK on March 08, 2017, 07:56:58 pm ---AchievementMicroButton.minLevel = 1
Find this entry. It should be a variable at the top of the file and change it to 1
--- End quote ---
That's not in MainMenuBarMicroButtons
--- Code: ---function LoadMicroButtonTextures(self, name) self:RegisterForClicks("LeftButtonUp", "RightButtonUp"); self:RegisterEvent("UPDATE_BINDINGS"); local prefix = "Interface\\Buttons\\UI-MicroButton-"; self:SetNormalTexture(prefix..name.."-Up"); self:SetPushedTexture(prefix..name.."-Down"); self:SetDisabledTexture(prefix..name.."-Disabled"); self:SetHighlightTexture("Interface\\Buttons\\UI-MicroButton-Hilight"); end
function MicroButtonTooltipText(text, action) if ( GetBindingKey(action) ) then return text.." "..NORMAL_FONT_COLOR_CODE.."("..GetBindingText(GetBindingKey(action), "KEY_")..")"..FONT_COLOR_CODE_CLOSE; else return text; end end
function UpdateMicroButtons() if ( CharacterFrame:IsShown() ) then CharacterMicroButton:SetButtonState("PUSHED", 1); CharacterMicroButton_SetPushed(); else CharacterMicroButton:SetButtonState("NORMAL"); CharacterMicroButton_SetNormal(); end if ( SpellBookFrame:IsShown() ) then SpellbookMicroButton:SetButtonState("PUSHED", 1); else SpellbookMicroButton:SetButtonState("NORMAL"); end
if ( PlayerTalentFrame and PlayerTalentFrame:IsShown() ) then TalentMicroButton:SetButtonState("PUSHED", 1); else TalentMicroButton:SetButtonState("NORMAL"); end
if ( QuestLogFrame:IsShown() ) then QuestLogMicroButton:SetButtonState("PUSHED", 1); else QuestLogMicroButton:SetButtonState("NORMAL"); end if ( ( GameMenuFrame:IsShown() ) or ( OptionsFrame:IsShown()) or ( AudioOptionsFrame:IsShown()) or ( InterfaceOptionsFrame and InterfaceOptionsFrame:IsShown()) or ( KeyBindingFrame and KeyBindingFrame:IsShown()) or ( MacroFrame and MacroFrame:IsShown()) ) then MainMenuMicroButton:SetButtonState("PUSHED", 1); else MainMenuMicroButton:SetButtonState("NORMAL"); end
if ( PVPFrame:IsShown() ) then PVPMicroButton:SetButtonState("PUSHED", 1); else PVPMicroButton:SetButtonState("NORMAL"); end if ( FriendsFrame:IsShown() ) then SocialsMicroButton:SetButtonState("PUSHED", 1); else SocialsMicroButton:SetButtonState("NORMAL"); end
if ( LFGParentFrame:IsShown() ) then LFGMicroButton:SetButtonState("PUSHED", 1); else LFGMicroButton:SetButtonState("NORMAL"); end
if ( HelpFrame:IsShown() ) then HelpMicroButton:SetButtonState("PUSHED", 1); else HelpMicroButton:SetButtonState("NORMAL"); end if ( AchievementFrame and AchievementFrame:IsShown() ) then AchievementMicroButton:SetButtonState("PUSHED", 1); else AchievementMicroButton:SetButtonState("NORMAL"); end
-- Keyring microbutton if ( IsBagOpen(KEYRING_CONTAINER) ) then KeyRingButton:SetButtonState("PUSHED", 1); else KeyRingButton:SetButtonState("NORMAL"); end end
function AchievementMicroButton_Update() AchievementMicroButton:Show(); QuestLogMicroButton:SetPoint("BOTTOMLEFT", AchievementMicroButton, "BOTTOMRIGHT", -3, 0); end
function CharacterMicroButton_OnLoad(self) SetPortraitTexture(MicroButtonPortrait, "player"); self:SetNormalTexture("Interface\\Buttons\\UI-MicroButtonCharacter-Up"); self:SetPushedTexture("Interface\\Buttons\\UI-MicroButtonCharacter-Down"); self:SetHighlightTexture("Interface\\Buttons\\UI-MicroButton-Hilight"); self:RegisterEvent("UNIT_PORTRAIT_UPDATE"); self:RegisterEvent("UPDATE_BINDINGS"); self:RegisterForClicks("LeftButtonDown", "RightButtonDown", "LeftButtonUp", "RightButtonUp"); self.tooltipText = MicroButtonTooltipText(CHARACTER_BUTTON, "TOGGLECHARACTER0"); self.newbieText = NEWBIE_TOOLTIP_CHARACTER; end
function CharacterMicroButton_OnEvent(self, event, ...) if ( event == "UNIT_PORTRAIT_UPDATE" ) then local unit = ...; if ( unit == "player" ) then SetPortraitTexture(MicroButtonPortrait, unit); end return; elseif ( event == "UPDATE_BINDINGS" ) then self.tooltipText = MicroButtonTooltipText(CHARACTER_BUTTON, "TOGGLECHARACTER0"); end end
function CharacterMicroButton_SetPushed() MicroButtonPortrait:SetTexCoord(0.2666, 0.8666, 0, 0.8333); MicroButtonPortrait:SetAlpha(0.5); end
function CharacterMicroButton_SetNormal() MicroButtonPortrait:SetTexCoord(0.2, 0.8, 0.0666, 0.9); MicroButtonPortrait:SetAlpha(1.0); end
--Talent button specific functions function TalentMicroButton_OnEvent(self, event, ...) if ( event == "PLAYER_LEVEL_UP" ) then UpdateTalentButton(); if ( not CharacterFrame:IsShown() ) then SetButtonPulse(self, 60, 1); end elseif ( event == "UNIT_LEVEL" or event == "PLAYER_ENTERING_WORLD" ) then UpdateTalentButton(); elseif ( event == "UPDATE_BINDINGS" ) then self.tooltipText = MicroButtonTooltipText(TALENTS_BUTTON, "TOGGLETALENTS"); end end
function UpdateTalentButton() if ( UnitLevel("player") < 1 ) then TalentMicroButton:Hide(); AchievementMicroButton:SetPoint("BOTTOMLEFT", "TalentMicroButton", "BOTTOMLEFT", 0, 0); else TalentMicroButton:Show(); AchievementMicroButton:SetPoint("BOTTOMLEFT", "TalentMicroButton", "BOTTOMRIGHT", -2, 0); end end --- End code ---
Where is AchievementMicroButton.minlevel coming from?
Update: Got it to work using this code however whatever your keybinding is for achievements doesn't show up next to the achievement micro button. How is that fixed?
--- Code: ---function LoadMicroButtonTextures(self, name) self:RegisterForClicks("LeftButtonUp", "RightButtonUp"); self:RegisterEvent("UPDATE_BINDINGS"); local prefix = "Interface\\Buttons\\UI-MicroButton-"; self:SetNormalTexture(prefix..name.."-Up"); self:SetPushedTexture(prefix..name.."-Down"); self:SetDisabledTexture(prefix..name.."-Disabled"); self:SetHighlightTexture("Interface\\Buttons\\UI-MicroButton-Hilight"); end
function MicroButtonTooltipText(text, action) if ( GetBindingKey(action) ) then return text.." "..NORMAL_FONT_COLOR_CODE.."("..GetBindingText(GetBindingKey(action), "KEY_")..")"..FONT_COLOR_CODE_CLOSE; else return text; end end
function UpdateMicroButtons() if ( CharacterFrame:IsShown() ) then CharacterMicroButton:SetButtonState("PUSHED", 1); CharacterMicroButton_SetPushed(); else CharacterMicroButton:SetButtonState("NORMAL"); CharacterMicroButton_SetNormal(); end if ( SpellBookFrame:IsShown() ) then SpellbookMicroButton:SetButtonState("PUSHED", 1); else SpellbookMicroButton:SetButtonState("NORMAL"); end
if ( PlayerTalentFrame and PlayerTalentFrame:IsShown() ) then TalentMicroButton:SetButtonState("PUSHED", 1); else TalentMicroButton:SetButtonState("NORMAL"); end
if ( QuestLogFrame:IsShown() ) then QuestLogMicroButton:SetButtonState("PUSHED", 1); else QuestLogMicroButton:SetButtonState("NORMAL"); end if ( ( GameMenuFrame:IsShown() ) or ( OptionsFrame:IsShown()) or ( AudioOptionsFrame:IsShown()) or ( InterfaceOptionsFrame and InterfaceOptionsFrame:IsShown()) or ( KeyBindingFrame and KeyBindingFrame:IsShown()) or ( MacroFrame and MacroFrame:IsShown()) ) then MainMenuMicroButton:SetButtonState("PUSHED", 1); else MainMenuMicroButton:SetButtonState("NORMAL"); end
if ( PVPFrame:IsShown() ) then PVPMicroButton:SetButtonState("PUSHED", 1); else PVPMicroButton:SetButtonState("NORMAL"); end if ( FriendsFrame:IsShown() ) then SocialsMicroButton:SetButtonState("PUSHED", 1); else SocialsMicroButton:SetButtonState("NORMAL"); end
if ( LFGParentFrame:IsShown() ) then LFGMicroButton:SetButtonState("PUSHED", 1); else LFGMicroButton:SetButtonState("NORMAL"); end
if ( HelpFrame:IsShown() ) then HelpMicroButton:SetButtonState("PUSHED", 1); else HelpMicroButton:SetButtonState("NORMAL"); end if ( AchievementFrame and AchievementFrame:IsShown() ) then AchievementMicroButton:SetButtonState("PUSHED", 1); else AchievementMicroButton:SetButtonState("NORMAL"); end -- Keyring microbutton if ( IsBagOpen(KEYRING_CONTAINER) ) then KeyRingButton:SetButtonState("PUSHED", 1); else KeyRingButton:SetButtonState("NORMAL"); end end
function HasCompletedAnyAchievement() return true end
function CanShowAchievementUI() return true end
function AchievementMicroButton_Update() AchievementMicroButton:Show(); AchievementMicroButton:Enable(); AchievementMicroButton:SetButtonState("NORMAL"); QuestLogMicroButton:SetPoint("BOTTOMLEFT", AchievementMicroButton, "BOTTOMRIGHT", -3, 0); end
function CharacterMicroButton_OnLoad(self) SetPortraitTexture(MicroButtonPortrait, "player"); self:SetNormalTexture("Interface\\Buttons\\UI-MicroButtonCharacter-Up"); self:SetPushedTexture("Interface\\Buttons\\UI-MicroButtonCharacter-Down"); self:SetHighlightTexture("Interface\\Buttons\\UI-MicroButton-Hilight"); self:RegisterEvent("UNIT_PORTRAIT_UPDATE"); self:RegisterEvent("UPDATE_BINDINGS"); self:RegisterForClicks("LeftButtonDown", "RightButtonDown", "LeftButtonUp", "RightButtonUp"); self.tooltipText = MicroButtonTooltipText(CHARACTER_BUTTON, "TOGGLECHARACTER0"); self.newbieText = NEWBIE_TOOLTIP_CHARACTER; end
function CharacterMicroButton_OnEvent(self, event, ...) if ( event == "UNIT_PORTRAIT_UPDATE" ) then local unit = ...; if ( unit == "player" ) then SetPortraitTexture(MicroButtonPortrait, unit); end return; elseif ( event == "UPDATE_BINDINGS" ) then self.tooltipText = MicroButtonTooltipText(CHARACTER_BUTTON, "TOGGLECHARACTER0"); end end
function CharacterMicroButton_SetPushed() MicroButtonPortrait:SetTexCoord(0.2666, 0.8666, 0, 0.8333); MicroButtonPortrait:SetAlpha(0.5); end
function CharacterMicroButton_SetNormal() MicroButtonPortrait:SetTexCoord(0.2, 0.8, 0.0666, 0.9); MicroButtonPortrait:SetAlpha(1.0); end
--Talent button specific functions function TalentMicroButton_OnEvent(self, event, ...) if ( event == "PLAYER_LEVEL_UP" ) then UpdateTalentButton(); if ( not CharacterFrame:IsShown() ) then SetButtonPulse(self, 60, 1); end elseif ( event == "UNIT_LEVEL" or event == "PLAYER_ENTERING_WORLD" ) then UpdateTalentButton(); elseif ( event == "UPDATE_BINDINGS" ) then self.tooltipText = MicroButtonTooltipText(TALENTS_BUTTON, "TOGGLETALENTS"); end end
function UpdateTalentButton() if ( UnitLevel("player") < 1 ) then TalentMicroButton:Hide(); AchievementMicroButton:SetPoint("BOTTOMLEFT", "TalentMicroButton", "BOTTOMLEFT", 0, 0); else TalentMicroButton:Show(); AchievementMicroButton:SetPoint("BOTTOMLEFT", "TalentMicroButton", "BOTTOMRIGHT", -2, 0); end end
UpdateMicroButtons() --- End code ---
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