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Successfully Decompiled wow 3.3.5a

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Gurluas:

--- Quote from: "Shelldon" ---
--- Quote from: "Gurluas" ---Since you got the sourcecode, if you want to help, kill the filter that prevents us from using NPC skins and Deathknight skins (On non-Deathknights)
--- End quote ---
It is possible to use Deathknight skins on not-dk via dbc editing also it is a little harder to unlock npc's skins, but possible (with wpe pro, for example). The problem is even if you have npc skin on your character - other people can't see it. You'll look like normal human (for example) but in your window you'll have unusual skin.

btw, sorry for off-topic.
--- End quote ---

The latter which is caused by a client filter, which when disabled would make the NPC skin be seen by others. Like in Pre-Wotlk clients. In BC and Vanilla clients, others can see them.

And that is what I wanted removed.

natrist:
Dude can I get access to this I want to make a GM client?

toy1995:
i want to buy the source plz

spik96:
I don't know if you would find the source useful if you're not able to decompile, anyway.. You should rather express your problem or what you want, I suspect you do not actually need it.

toy1995:
i want to create a online with unity but network system who i find on this game engine is not apropriate for my game so i want to create a my own network system with udp packet and i need to see how the wow client is coded to have a idea

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