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Is there a lack of content in WoW ?

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TheBuG:
There's certainly no lack of content. But most of it is outdated and not really rewarding (besides achievements/gimmicks/transmog) for a character at max level. Tanaan Jungle is pretty OK, I don't mind doing my stuff there everyday, but it could be more engaging.

iindigo:
I find that the problem is less that there isn't enough content and more that old content becomes completely and utterly irrelevant. Old expansions shouldn't turn into little more than leveling fodder as much as they do.

I'm hugely in favor of stat systems and gear that scale with level and allow old gear (and thus, old dungeons/raids) to stay relevant. One great example of this is how vanilla handled +Critical Strike; it was percentages instead of rating like we have now (e.g. +2% Critical Strike instead of +15 Critical Strike Rating). This was cool because you'd see alternative max level play styles appearing, supported by the ability to use +Crit gear from any level. It gave max levels a good reason to go run lower level dungeons without any weird dungeon scaling mechanics (time walking) or carrots to chase (LFD incentives, etc). Unique/interesting non-stat procs and on-use effects for items are helpful in this regard as well.

There is one category of content in which WoW *is* sorely lacking, however, and that's user-generated content. I'd love a version of WoW where Azeroth was maybe 3x-4x its current size and had open expanses for players to build houses, towns, and shops and dig mines among other things, all powered by and empowering a thriving player-based crafting economy. How cool would it be for every server to have its own unique economy and user-built towns? Switching servers could be almost like playing different games.

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