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Modcraft community
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TheBuG:
The issue is not the (lack of) tutorials, it's the lack of (motivated) people. We haven't seen a lot of interesting newcomers (no offense). It's not the lack of tools, it's the availability of (free) tools for a lot of other games/engines. WoW is simply not interesting enough to mod.
Steff:
@stoneharry: That´s why I said a short entry tutorial would be good. Also some words are needed. Locals as destination patch for Interface stuff. You Need patched wow.exe for Interface changes. The strings file. And a good list of resources.
@TheBug: For me it is still the most interesting platform. As there is (as fare I know) no working, free and good looking mmo framework out there. The biggest Problem we have is that it is a mmo. Modding it in a big way is much work. Most People just don´t have the power to stay on such a Job. Or even begin it :) As we all that are a bit motivated have learned during the last years.
Many People make promises but you don´t get something finished most time.
iindigo:
Even if an open MMO framework were available, getting bits like combat flow, character animation, etc to the point of being as smooth as they are in any WoW client (even when paired with a reverse-engineered server) is something that would take years. In fact, it may never be as smooth.
xFivestarr:
I think that the forum just got pretty complicated and is really confusing. Im with you for the new design, but I'm still pretty used to the style of this forum and it's not really bad, though we should make it better organized.
--- Code: ---- Maybe few proper moderators that could help maintain some order and structure in the whole forum. (I'm willng to help with this one)
--- End code ---
Every sub-forum (Level design/texturing etc.) should have a Sticky with Up to Date tools, so people don't have to go through pages and pages of request and questions before finding the needed tool (mostly out of date..). Sometimes I don't even know what I'm looking for and if it even exists or has been addressed. I'm talking about you, "Resources and Tools" :evil: it's one big mess for me.
--- Code: ---- Perhaps if a tool is tested and working properly, move it to sticky. - Make a general storage where a moderator would store all the up to date and tested (approved) tools. Really some download links to tools like FuTa are dead for months. --- End code ---
I know I may sound very naive, but a little cooperation between all the developers would be great. Like when someone comes up with a useful thing, it ends up being in a thread that is lost somewhere in the forum or is broken into more threads with dead-links. I think that developers should be more team-like, trying to make less tools but more complex.
--- Code: ---- The thing is: I come up with an idea for a great but small tool. Instead of releasing this, I would try to communicate with someone that has already made a tool in this area of modding and try to merge it together into a single and more powerful tool. --- End code ---
To World Building, which is my favorite part of the whole WoW modding and an essential process in many of the projects here. I miss a tool or process where I could create a simple heightmap layout of my island or whatever I'm creating. I know this has been on the table for a long time, but I think that the whole process of preparing a custom zone with all the dbc editing and starting fuck-ups is really discouraging people from starting a project.
I agree with schlumpf on automation. We should make simple tasks automated to save time, we are all doing this in our spare time and the more we waste, the more demotivation comes.
Maybe, when a proper tool base with tutorials is established, we can start doing some monthly challenges to keep people encouraged and motivated. This would also lead to more simple and frequent additions with something actually completed (many people tend to start big project and failing after realizing it is too much for them)
Example of a challenge: Make night elf ruins on 4 ADTs. Make use of specific tilesets.
A winner could be given a forum badge and a place within ONE COMBINED PROJECT, where leaders would use these creations to form a single World. I know people have different tastes but if they had a chance to contribute to a single goal in their own way without doing the whole project alone, it would really lead into something epic.
Steff:
the resources will get an moxerated sticky with list of tools. the most stuff you need is also in the modding pack.
i wil move this to a git repo in jte future. so people can hild tools up to date. one for wotlk and one for wod tools.
also neo is exactly what you asked for. it should lead to one tool for all wow related files. also contains assistends to automat jobs. like add a map. i hope that i get neo the way that no tutorials are needed.
the problem we as moderators have is that we are only 3 people. some help from the community would be realy nice.
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