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[SHOWOFF] Stan's 1.12 cosmetic rebuild

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spik96:
This is brilliant. I thought it was not possible to convert M2 Wotlk => M2 1.12. Indeed, the old 3ds>m2 from 2005-06 are now dead, you can't find them on Internet (the same thing is happening with 2.4, btw).
Now the even more interesting thing would be, if you can convert Wotlk>Vanilla M2 (I still don't know how you can make this magic), shouldn't you be able to convert Mists of Pandaria and Cataclysm>Vanilla as there are Mop/Cata>Wotlk converters out ?
Why, could you say. Well let's take Vanilla servers. Oh, great gameplay, but damn, graphics... These could be greatly improved. How ?
Apart from the.. destruction of Kalimdor and Eastern Kingdoms, Cataclysm brought a lot of small edits on current places. The Elwynn Trees (new textures), the Ashenvale and Winterspring trees(better look), the Stormwind floor(a lot of textures), skyboxes...
Old Dun Morogh Wendigos could also be replace by the new ones from Mists of Pandaria. They are the same size, but the model is better and the texture blp file is more modern, as more parts of the body have their own textures. Same with wolves, eagles, stags, bears, furbolgs, dryads....

EDIT : Crocodiles, tigers, monkeys, fog beasts, turtles... You don't want to let those poor creatures die ugly, do you ?

Soluhe:
I really like reading the whole forum.
I'm not in modding and playing WoW anymore but I like the community.

This rebuild or improvement is great an keep it up :)...

besides this ... if someone need tools for the vanilla wow ... I might have some the oldest 3dstom2 I have is dated at 08.08.2006

spik96:
Soluhe.
I would be interested in your file. 2.0 patch was released in 05/2006 but with luck it could be a tool for the private servers who were still stuck at 1.12 at this time. If this was the case it could allow endless possibilities !
If you have other converters like 2.0>1.12 m2 it could also be useful.

It would be interesting to make a cosmetic rebuild, but in a way that don't affect the game itself but remake textures of the world and models+textures for the NPCs. So you can use it on vanilla servers already existing. There wouldn't be pretty Wotlk trees through :(

Soluhe:
hope this will work for 1.x

http://fbe.am/qgv

I think this is the right tool ... because there is also an extra converter included that converts m2 to TBC m2 files

stan84:
Thank you guys, for appreciation.

Don't know how to start or what to say. :) ( ahh my english :))

generally i used m2 files from many wow clients, especially from alpha and beta ones. It helps me understand what was change between versions. The main tool is hexedit and m2 structure described on wowev. At start for analysis i choose  small and simply models - barrels, crates etc. Then checking them in game after hexedition. If success thinking about tool c++ for automatize the process. In example classic  models bones are bit shorter than TBC ones, or vertices, so i did small procedure to fix them for 1.12.
Here are some of my conclusions:

TBC F&F alpha - 5666 build - all M2 models are in 00 01 version, and WMO are 100% equal classic wow - so just simply use them to expanding vanilla. ( you can have blood elves, draeneis, creatures etc...

TBC beta - m2 files have 02 01 version. Different bone lenght and vertices. (must be shorter).

TBC 2.0.0 - m2 files have 04 01 version. Different bone,vertices, rotations. ( bone and vertices must be shorter by additional tbc data. Rotation - quaternion must be converted from int16 to float.

TBC 2.4.3 - m2 are in 07 01 Different bone,vertices, rotations + particle (simple to fix)

and now the funny part :)

Am not using M2 from reatil 3.3.0 client where M2 are splitted to m2, skin, and anim files.

Using:
WOTLK 3.0.0 ALPHA F&F - M2 files are in 07 01 version so they  100% fit  to tbc 2.4.3, same conversion way to 1.12  like from TBC ones.

WOTLK 3.0.0 Beta - 3 first patches still have m2 as single file, but in version 08 01.  it coud be used and converted to TBC or vanilla  but without particles, particles structure is quite different. Actually working over - how to backport them.

Wmo files are nice in using - could be used even from cataclysm, problems with water environment or invisible walls could be easy fixed.


  In future I am thinking about the tool which converts simply LK 3.3.x models to 1.12 (at start without, animations, particles).

Small tip. All adt mods was done in noggit 1.2SLD for WOTLK, if map is complete use copyMCLQ or allwater to bring back water and proper ADT structure with MCLQ chunk. Then converting m2 files used on my map. Create patch and enjoy :)

thanks Soluhe !!! this m2tbc is awesome, also converts tbc files to 1.12 !!! do you have other old tools maybe ?

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