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Uthil's cosmetic model update [1.12v]

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Uthil:
I found another "glitch" lets say. When using the facial hair buttons to change if he gonna has beard or what ever i notice that 2-3 facial hairs are presented and that weird behavior:



If you check closer you'll see that its a part of chest text on the face. This is not normal i believe but not sure since i haven't finish all face upper and lower textures.

So want to ask again any ideas and can i correct that ?
Is in anyway possible using spik96 tool to hurt the model during the process ? ( i mean that i might have found a bug during compiling model down to classic)

spik96:

--- Quote from: "Uthil" ---Is in anyway possible using spik96 tool to hurt the model during the process ? ( i mean that i might have found a bug during compiling model down to classic)
--- End quote ---

Someone already converted a couple models to vanilla and reported no bug. Through maybe he just did not find them.

Uthil:
Well asking since its first time that im on that, some other has passed that stage already and might have seen similar staff. In any case that someone wants i can send him my model for test. I also i might have FUBAR something when was uVmapping texts on face. Tho your tool is an addition of the arsenal of modding that old crusty game  :D  :D .

** Found something new, when in game model doesn't unsheathe weapons, he does the animation correct but no weapons.

Uthil:
Ok, here is the situation, at the moment since that weird behavior on the model i thought i made a new one from all over again. This time i used the files from my WoD installation.  thats 6.2 version. Only difference was the teh broken geosets, which i edit with 010 and chnaged so i could make the M2.
So all when done i made it back m2 and then downport it to LK with the CataToLKM2 tool. Before i re downport it to classic i made a new mpq and i add those file so i can read it with LK WMV .
So here is the results :





I have again the same effect on the back of the face and again the same when i downport it to classic. So i believe that problem exist elsewhere, which i cant get where, and not to the conversion tool from Spik96.
Also i have add the CreatureModelData into my classic custom mpq and have convert some textures. Tho the face is completely off. Also i want to say again that /laugh and /cry sounds isn't working as also model doesn't unsheathe weapon too.

Since im stuck in a dead end at the moment and if anyone can spare a tip or information it would be much appreciated.

stan84:
Hi

I'd like to have such troll character select screeen too, so i decided to convert it from cataclysm.

but  after using my UI_troll.m2  

textures are black, any sugestions how to fix it ?

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