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Remaking Skyrim Assets for WoW

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samgartell:
I recently started to remodel, Re-UV map and retexture Skyrim assets to fit the theme of WoW.
For the most part I've been removing smaller details that won't fit into WoW's cartoon style, modelling new features on that do fit in, and re-accentuating the weights of the Buildings to appear "Heavier", more rounded and less harsh.

A single house so far takes 1-2 days to "fix", so I might be slow to update this post.

I personally won't be using these, they're purely made as an experiment of converting Realism to Cartoon, so I might later release them.

Let me know what you think!

Farmhouse01
UV's entirely redone
Polycount reduced drastically
Removed noisy details
Extended roofbeam and draped Leather over it for A-Symmetry
Repurposed Thatch Texture from garrisons to reduce Texture Samples.




Farmhouse01 Variation
Tent Texture replaces Woodboards on Walls
Modelled some tusks to replace wooden posts at Entrance
Reuv'd flag to support half-texture banners




Farmhouse02
UV's entirely redone
Polycount reduced drastically
Removed noisy details
Added leather Rug and wrapped rope around several beams for variation.
Remodelled to appear bottom-heavy.


Skarn:
Good work. I like it.

Uthil:
Nice idea and really good work. Keep it up, i wish i had such editing skills.

monoman:
They look awesome. i would like to see some interiors if one day you decide to do some, but as far as i know the interiors are more a group of different parts right?

samgartell:

--- Quote from: "monoman" ---They look awesome. i would like to see some interiors if one day you decide to do some, but as far as i know the interiors are more a group of different parts right?
--- End quote ---

That's right, they're instanced in skyrim as a seperate "map", honestly I'd planned to use existing interiors from WoW's own buildings adjusted to fit window placement and with a few different textures and doodads, but I'm not really active at the minute because of work, so it might be a while before I update this thread.

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