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[TOOL] [MPQ] FuckItUp
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Milly:
--- Quote from: "Ascathos" ---... Generate with CMake and Compile with Visual Studio (or another C++ application) ? --- End quote ---
Sorry, but I have literally no idea what you're talking about. What do you mean "generate" and "compile"? These words aren't common knowledge for beginners. Honestly I don't even understand why I can't just open this up with an ".exe" file like every other tool on this website. = And what are these programs you're talking about and how do I use them?
I've tried looking all this C++ stuff up on Google, but I might as well be reading Japanese. And I even checked the FAQs and search feature on Modcraft. Can't find anything regarding this. It's like I'm expected to have a college degree and years of experience when I'm just starting out...
Anyway, if anyone can give me an actual noob-friendly explanation as to what I'm supposed to do with this stuff, I would greatly appreciate it. If not, so be it. Thanks.
Ascathos:
--- Quote from: "Xapzi" --- --- Quote from: "Ascathos" ---... Generate with CMake and Compile with Visual Studio (or another C++ application) ? --- End quote ---
Sorry, but I have literally no idea what you're talking about. What do you mean "generate" and "compile"? These words aren't common knowledge for beginners. Honestly I don't even understand why I can't just open this up with an ".exe" file like every other tool on this website. = And what are these programs you're talking about and how do I use them?
I've tried looking all this C++ stuff up on Google, but I might as well be reading Japanese. And I even checked the FAQs and search feature on Modcraft. Can't find anything regarding this. It's like I'm expected to have a college degree and years of experience when I'm just starting out...
Anyway, if anyone can give me an actual noob-friendly explanation as to what I'm supposed to do with this stuff, I would greatly appreciate it. If not, so be it. Thanks. --- End quote --- Practically following these steps... http://www.trinitycore.info/How-to:Win Just that you don't need the SQL thingies, create anything, bla bla bla - the process of cmake and vstudio are essential.
Makes me wonder if you used Repacks all until now.
Milly:
--- Quote from: "Ascathos" ---Practically following these steps... http://www.trinitycore.info/How-to:Win Just that you don't need the SQL thingies, create anything, bla bla bla - the process of cmake and vstudio are essential.
Makes me wonder if you used Repacks all until now. --- End quote ---
There was a point in time when I was following guides and successfully compiled a few WoW cores for ArcEMU and Skyfire EMU, but that doesn't mean I learned anything or had any idea what I was doing. I just read the guide. Right now I'm using repacks simply for testing purposes. I don't have a public server atm. Thanks for the info though.
Eatos:
Someone asked how to decrypt it. Atm there is no program for it, but you can decrypt it by self. You see even tho this tool masks the files and its path, it does not change their structure at all. So for example There is file like this File0018025.m2 You know it is .m2 file model of something but still dont know which one.Open it in hex 010 editor apply m2 template and then watch the magic in struct filename_ModelName will appear Model name, then again just save it like that. Currently with this method what is hard to guess are .anim files rest can be decrypted easly with some work :)
So tool is not useless , it does protect your files, but not for people that do have experience with cracking it. And yes once you have all files decrypted it is easy then to reconstruct whole patch :)
Ascathos:
--- Quote from: "Eatos" ---Someone asked how to decrypt it. Atm there is no program for it, but you can decrypt it by self. You see even tho this tool masks the files and its path, it does not change their structure at all. So for example There is file like this File0018025.m2 You know it is .m2 file model of something but still dont know which one.Open it in hex 010 editor apply m2 template and then watch the magic in struct filename_ModelName will appear Model name, then again just save it like that. Currently with this method what is hard to guess are .anim files rest can be decrypted easly with some work :)
So tool is not useless , it does protect your files, but not for people that do have experience with cracking it. And yes once you have all files decrypted it is easy then to reconstruct whole patch :) --- End quote --- There is no (solid) way to deduce this with a program, though. Also, reconstructing a 300+ MB Patch (un-extracted) would be more hassle than worth under circumstances.
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