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[TOOL] OBJ to M2 converter + Sources

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Chase:

--- Quote from: "jacburn1" ---I've tried to make sense of what to do and have done several different tries, all ending in failure. Perhaps a hint at what exactly needs to be done for this to work?
--- End quote ---

Same here. Really would like some guidance of what to type.
I use "ItemObjectcomponentsweaponarmorreflect3.blp"
and even if I say "y" to "Is it a reflect?" it just sets that texture as the objects texture instead of a reflect.

EDIT: Figured this out, you have to create two different render flags.

Mjollna:
Hi there !

Thanks for the converter Garthog, it works really well :)

Some tips for people having problems/errors with 3ds max :

- Before converting, open the obj file in a text editor.
- Remove every comment (lines starting with "#")
- Remove lines starting with "s"
- Remove every empty line
- Change texture names (material used line) with the name of the actual texture without extension
- Mass replace lines starting with "v  + 2 spaces" by "v + 1 space"

Conversion should run smoothly with these settings.

Putte08:
Smoothing never works out well for me. When I export my model from 3ds Max it always ends up with no smoothing, even though it has smoothing in 3ds Max.
So what do you guys do to your models before exporting it to .obj, if anything?

Edit:
Nevermind, solved it. Changed export settings from those posted in the thread.

Putte08:
What can I do to fix UV's that get severely distorted? I have tried most things said in the thread like detaching all verts and exporting from 3ds Max to blender and then converting to m2.

I have tried to fix this for several hours, I am on the verge of exploding with frustration. Anyone that could help out?

It's so strange, it shows up completely fine in modelviewer (as it should) but ingame it becomes wrong.

phantomx:

--- Quote from: "Putte08" ---What can I do to fix UV's that get severely distorted? I have tried most things said in the thread like detaching all verts and exporting from 3ds Max to blender and then converting to m2.

I have tried to fix this for several hours, I am on the verge of exploding with frustration. Anyone that could help out?

It's so strange, it shows up completely fine in modelviewer (as it should) but ingame it becomes wrong.


--- End quote ---


ModelViewer and in-game are two different things... also what version of WMV are you using?

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