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[RELEASE] "Better" Procedural Water 3.3.5a

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Skarn:

--- Quote from: "schlumpf" ---So are those textures the textures used for displaying the water? If that's the case, this is not procedural at all.
--- End quote ---

It is not really procedural because it uses animated textures. However, it's animated in two different ways. Here we get waves on the water surface (that is what makes some people call it "procedural") and the texture animation. You can see these waves clearly by looking on a bright Helnesis' water. I think if we work a bit longer on this water we can definitely make something close to Cata one or at least looking different from it but still better than WotLK one.

Laduguer:

--- Quote from: "Milly" ---You're sure you don't have any other patches that could be interfering? I don't know how else I could help. Hopefully you can fix it though.
--- End quote ---

I'm really sure it's not a patch conflict but I can't think what else it could be. Really weird. I appreciate that you can't do much to help, though. At the moment i'm not really bugged by using Blue1 as a replacement, but i'll continue to give the issue some thought.

Milly:
You're really sure as in you've tried removing all other patches and it still didn't work? Or haven't you tried that?

Amaroth:

OK, I love you. :D No bugs encountered so far, works 100% for me.

Laduguer:

--- Quote from: "Milly" ---You're really sure as in you've tried removing all other patches and it still didn't work? Or haven't you tried that?
--- End quote ---

I haven't tried that, but given that none of my other patches contain anything to do with LiquidTypes.dbc or XTEXTURES I just can't see where the conflict would occur there.

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