Forum > Resources and Tools

[TOOL] [M2 edit] Animation Porter

<< < (2/3) > >>

The_Tauren:
I would still like some help in understanding which bones to swap.

phucko1:
Modit, Blender or Animporter's bone tree can tell you which bones are where.

The_Tauren:
I'm using animporter and am looking at the bone tree. Could you give me an example of how some bones are the same?

phucko1:
Some keybones are named for example if it looks like this.
Bone7
-Bone8
--Bone9Righthand

Than bone 8 is most probably the right elbow and bone 7 the right shoulder.

The_Tauren:
Ok thank you.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version