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[TOOL] [M2 edit] Animation Porter
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The_Tauren:
I would still like some help in understanding which bones to swap.
phucko1:
Modit, Blender or Animporter's bone tree can tell you which bones are where.
The_Tauren:
I'm using animporter and am looking at the bone tree. Could you give me an example of how some bones are the same?
phucko1:
Some keybones are named for example if it looks like this. Bone7 -Bone8 --Bone9Righthand
Than bone 8 is most probably the right elbow and bone 7 the right shoulder.
The_Tauren:
Ok thank you.
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