Forum > Recruitment
Concert of Empires: Quality Roleplay, Done Right
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Laduguer:
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Hey Modcraft! Thanks for taking a moment to check out our advertisement. Below are some brief details of the project, some screenshots highlighting our progress, and what we're looking for.
Our forums and website are still partly under development, so please contact us directly through Skype if you're interested!
Please don't hesitate to ask any questions about the project.
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City of Ostholt WIP: http://imgur.com/a/NTa9u
City of Sekher-Aanru WIP: http://imgur.com/a/PcbHM
City of Waldau WIP: https://imgur.com/a/qgidG / https://imgur.com/a/Zh8Zt
World map WIP: http://i.imgur.com/abLrQO1.jpg
--- Quote ---As a note, we did NOT make any of the custom models seen in the screenshots. Credit for those goes to the excellent modders behind the Napoleonic Wars, Twilight of the Sun King and Europe 1805 mods for Mount and Blade. We simply ported them over. --- End quote --- [/subsection]
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Barbz:
Very good artistic skills.
How will player become important persons ? How will they lead a revolution ? If you can say more, of course...
Skitis:
--- Quote from: "Barbz" ---How will player become important persons ? How will they lead a revolution ? If you can say more, of course... --- End quote ---
I can answer that, as I'm 'co-lead'.
Players on Concert of Empires start from the bottom, though that bottom isn't just classified as peasants. They can be soldiers, merchants, bandits, and many other roles that are seen as common but can lead to more uncommon roles. We have a profession system that will also expand on a players role in the world, which is connected to the economic system. I'll keep that vague for now, mainly because we have yet to fully implement it.
As for the revolution aspect, think of the world on the very edge of industrialisation. New technology is over shadowing the old and war is becoming less personal. The western humans and dwarves are pushing this change, with the rest of the races are being forced to adapt. All of this fuels a giant fire that the players are set around at the start of the server. They can choose to further elevate the conflicts, profit from it, or create their own faction/kingdom/army to usurp the existing ones. This will all take time, of course, but it will be a possibility that we fully endorse.
wjrk:
Cool stuff.
Laduguer:
An important detail I forgot to mention; we're a 3.3.5a project.
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