Forum > Development and Presentation

SharpWoW - An editor for WoW

<< < (6/11) > >>

Cromon:
But so far, here you go:
http://www.file-upload.net/download-415 ... W.exe.html

Hanfer:

--- Quote from: "iindigo" ---Is there a compiled binary anywhere? I'd like to see if I can get it running under WINE.
--- End quote ---
i gave it a fast try an hour ago and had no success with mono

Vel:
oh, i find a great bug - in wowsharp is missing shadows :G (On the Ground - Rocks e.t.c)
for example shadows ingame:

TheBuG:
I've tried it and I'm quite impressed that it runs as smooth as it does with the amount of m2s most of Blizzard's areas have.

It detects custom MPQs, which is really great! However, when I tried to open my custom map it gives and error, which I think is because it doesn't have a heightmap.

And I had another small request. I don't know where Sharpwow opens it's ADT's etc. from. But could you make it possible for it to have multiple project folders? I personally work on several projects at a time, but I like to keep them seperated (so I don't get certain files mixed up). Currently I've got to change Noggit's config every time I want to work on another project, but it'd be nice if SharpWoW had a feature to have several project folders at the same time, while keeping everything seperated.

Steff:
I think i try to load the WDL to render the colored map behind the adt selector. We had this problem also in noggit. Just dont load the WDL if it dont exist Cromon.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version