Forum > Noggit
BETA V 120 B 17 - changeset 86 (1fd13fcfe3f7)
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Steff:
@Skullbot: Noggit starts with 1280 x 720 in the moment. For filming stuff :)
I have no problem with the mainmenu in this resolution.
http://is.gd/jKHrv
In one of the next version i will implement that noggit save the last window position and size and use it again on next start. So the switchesare not necessary any ore.
I have now painted on 3 Maps for 20 minutes and dont get the Paint problem. We will se if we find it.
@Croza: Interesting error :) We have to look if it comes up more times and find out why it happen.
Skullbot:
Think I've found why I can't select all maps : Many of them are in Continents even if they are dungeons, which makes the list too long. But it's my fault, on my server I have modded DBCs in order to make dungeons to be handled like normal maps, I didn't worked on my server for a long time, and have forgot that ^^.
[center:3dm8bsnp]
[/center:3dm8bsnp]
About the 2D texturing problem, black minimap occurs when saving then reloading a map. ADT minimap switch problem occurred once on "exterior_test" map.
Edit : Here's a test ADT (QA_DVD) with bug screens : http://www.zshare.net/download/8455716876f7cc61/ Bugs : - WMOs are not saved (added with Import.txt) - Textures screwed up, weird chunk lines (see screens) - Wrong texture reflection ? WMO list : - WorldWmonorthrendbuildingshumannd_human_footbridgend_human_footbridge.wmo - WorldWmonorthrendbuildingshumannd_human_bg_keepnd_human_bg_keep.wmo - WorldWmonorthrendbuildingshumannd_human_towernd_human_tower.wmo - WorldWmonorthrendbuildingshumantentsnd_human_tent01.wmo
It looks like that in Noggit after closing-reopening :[center:3dm8bsnp][/center:3dm8bsnp]
I will try to make an island on a "Kalimdor" ADT and see if those bugs still happens.
Steff:
Building is the best test :) I start to build a zone and fine some of your bugs too:)
1. On ADTs that ar empty, added models dont get saved. If there is already a model it works for me. 2. The Black and Lighting Problem. If you have black 2D view just reload the map. If you have problem with the light during painting Press CTRL + S and Shift + J. Save and reload the adt. Then it works again.
I will check this problems.
TheBuG:
Right, I found some time again to test, however, when I try to start this beta version, I get this error in the log.txt:
--- Code: ---(..srcnoggit.cpp:315): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".
--- End code ---
Yet, when I open Noggit R120 B16, it just works fine...
Tigurius:
The Configfile is now always loaded if it exists. So try removing it, or set the correct path in it.
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