Forum > Noggit
BETA V 120 B 19 - changeset 91 (bafa324c29de)
(1/9) > >>
Steff:
Next version.
http://www.file-upload.net/download-3152685/Noggit3_v120_B19.zip.html
Changes since B17:
- Insert the Map Window from the start menu also inside the 3D view. Open up with M. Replace the old Map. - New implementation of saving. Now every change on an ADT marks this as changed. If you save now every changed ADT will get saved (CTRL + S) The old Save function is also in. You can find it over the menu or with SHIFT + CRTL + S. - All changed ADT are marked with a white border in the Map Window. - Fix a problem with WMO import from ModelViewer ( but found out that WMOs with doodads inside make problems, work on it) - Add StackWalker to the logfile. So if noggit crash we have some more infos to find out why.
Please test the new save method. Open up the map window (M) and make changes on ADTs. Every change MUST add the white border to the ADT in the map window that it get saved! Ground edit. hole, Rotate of models, scalingmovement, texturing .... everything!
gorq:
Ok i have noticed a bug in 2d texturing. It seems to appear a black bar on the map. It moves when i move camera or make zoom in/out.
New saving method is working really nice ^^ White lines appear on modified ADT and disappear when you save them! ^^
3d texturing is a bit fucked near adt border. I'm sorry i cannot explain it better. I mean when u paint over an adt, the next adt is not painted. And another problem..if u paint near adt border it seems to paint a pair of meters away of the border too
Import human scale and cube OK Import from txt OK WMO manipulation and saving OK Doodad manipulation and saving OK Holes OK
F7 is still rendering fake water on Z=0
Steff:
In this version it is importend that ALL adt modifications change the status of the ADT so it gets saved. So try all modifikations you know and see if the with swaure appears. If not i have to fix this tool to cahnge the status too. Thanks for you testing.
gorq:
well as i have tried adt status is modified when:
texturing modifying landscape shape moving objects
(have to try if it saves when only importing)
dp: oh, IMPORTANT hehe lol :P
Steff:
I tryed the 3D painting over ADT borders now some times. And it works. Notice that the other adt must be drawwable :) Must have free Texture slots. if all 4 sloats are full you cant paint on it. I will try to implement an auto Texture slot freeing routine in nne of the next versions. So if a texture is not used noggit should kill it so you can paint.
The problem with painting away from your position is a known 3D selection problem and do not only appear in 3D painting. But there you notice it the most.
Navigation
[0] Message Index
[#] Next page
|