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Dev question : Texture filters

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schlumpf:
Texture palette should be manually defined sets with additional filters and manual filters, and predefined sets for zone and blocking tilesets.

Kaev:
Pages or a scrollable area should keep the window small and would allow to keep all filters. Does anything speak against using such things in this case?

schlumpf:

--- Quote from: "Kaev" ---Pages or a scrollable area should keep the window small and would allow to keep all filters. Does anything speak against using such things in this case?
--- End quote ---
Scrollable frames are a pain to implement, so the sdl version never got them. Pages are already used for textures, iirc.

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