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[SOLVED] [WotLk] Problem with WoD armor textures

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amoiseenok:
Good day. Faced with the following problem - when imported new textures of amor, taken from CASC-arhive, and DBC, armor displays are not displayed correctly. I explain what I did for easier understanding the problem. (And sry for my bad english, i am ashamed cause of it)

1. New records have been added to ItemDisplayInfo.dbc with names of textures. Then, copying the thing I took as sample (chest armor), have been replaced hand textures (upper and lower) and torso. Dbc packed to the archive with the name patch-ruRU-N and sent to the appropriate client folder.





2. Textures extracted from CASC-archive. Texture names match scored in dbc.



3. The item with the new screen is added to the database

4. Item in the client appears as follows



What's wrong with texture? What i need to do with it? Cataclysm texture works well - i did same operations with it, and item displayed in-game well. Which work i need to do with WoD texture?

Here is link for downloading textures i have been working with.
https://yadi.sk/d/VgkU5t_Cunvzm

Uthil:
Did you try to resize the texture ? Seems like not reading it.

Alastor:
WoW had no idea what texture to load i would suggest if is BLp readable but now load able its white if its green it means that file which is meant in DBC to load isnt reable or does not even exits

amoiseenok:

--- Quote from: "Uthil" ---Did you try to resize the texture ? Seems like not reading it.
--- End quote ---

All sizes are right, as WotLK textures.


--- Quote from: "Alastor" ---WoW had no idea what texture to load i would suggest if is BLp readable but now load able its white if its green it means that file which is meant in DBC to load isnt reable or does not even exits
--- End quote ---

Well, it is exists. As you see on screenshot, all strings in DBC are correct and match names of textures. This explode my head.

Amaroth:
Please, use [wimg] instead of [img], so one can just left-click on an image to get its full size.

Are you sure your names of textures are correctly set in DBC? For example, when you've got these textures:
Plate_DraenorCrafted_D_01_Sleeve_AU_F
Plate_DraenorCrafted_D_01_Sleeve_AU_M

You are supposed to place just "Plate_DraenorCrafted_D_01_Sleeve_AU" into DBC. _F/_M/_U ending do not belong there, those just mark male/female/unisex variations of texture. Only name of the texture without this last sex-specifying part belong into DBC.


Lets say you've got "Plate_DraenorCrafted_D_01_Sleeve_AU_F" in your DBC. In such case, WoW's looking actually for "Plate_DraenorCrafted_D_01_Sleeve_AU_F_F" or "Plate_DraenorCrafted_D_01_Sleeve_AU_F_U", to place those textures on your female character. Such textures, obviously, don't exist, and thus you get green error - meaning that texture was not found or could not be readen.

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