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[QUESTION] MLIQ of WMO
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abdalrahman9:
Hello there Modcraft, i just have a few questions that i want to ask about MLIQ of a wmo. So here goes:
1: So for the heightmaps, i don't get what the first four bytes are referring to. From what i found it is trying to refer to UV map or another words texture coordinates of the vertices and the transparency. However, i don't understand how they are represented. Is each byte a specific information or every two bytes? Here is a picture to elaborate my misunderstanding:
2:Does anyone know what the types of the tiles are which come right after height maps? I have tried to play around with them but weird things happen when i do. Another pic for understanding:
If anyone knows any type of information that will be of great help. Thank you again for reading!!!
schlumpf:
Short answer: nobody knows.
The heightmap seems to be an array of {int16_t; int16_t; float;}.
The "types" look more like depth values than types.
abdalrahman9:
I see, well thanks for the reply. I will investigate more in depth and if i find anything i will reply back stating my findings! (Thanks for always answering my questions schlumpf!!)
schlumpf:
--- Quote from: "abdalrahman9" ---I see, well thanks for the reply. I will investigate more in depth and if i find anything i will reply back stating my findings! (Thanks for always answering my questions schlumpf!!) --- End quote --- I enjoy when people actually try to figure things out instead of blindly doing things, so whenever you have a question, ping me.
happyhack:
yo, I did a lot of test about that stuff a long time ago, had made a txt file with all test reports and info I found out but in the end I didnt found the time to put it into the wiki... my bad. Im pretty sure i deleted that file now. Anyway, if memory serves me well, the type was some kind of bit field. I think the only effect i discovered were some bit was about hidding the vertice (thus each triangle including it was hidden). It was used when the liquid plane need not to be a square. There were other flags used in blizzards WMO which didnt seem to have any effect.
Better check that though, was a long time ago, good luck !
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