Forum > Texturing and 2D Art

[QUESTION] Glossy / shiny / plastic effect?

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Quezako:
Hello,

I would like to know if it is possible to apply the kind of reflective (kind of glossy) effect we can see on some weapons / armors to some creatures or players?
Is it possible with .bls, or envmap or reflect textures?
Or maybe with a graphic injector, like SweetFX or ENB Series?

phantomx:
blp + renderflags, also depends on the expansion you're using it on.

Quezako:
Thanks a lot, I'll Google that. :)

Pinkhair3d:
Take a look at the murlocs in game for an example of it on a creature(and a sample reflection map).

Quezako:
Hmm, if I understand, the render flags are coded into the .m2 file?
But I'm trying to understand how to change them. Do I have to hex edit it?
I did not find any tutorial about that.
I've just found the string "CREATUREMURLOCSAHAUGINREFLECT.BLP" in murloc.m2
And I've tried to convert it to .m2i but I suppose it is no use?

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