Forum > Texturing and 2D Art
[QUESTION] Glossy / shiny / plastic effect?
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Quezako:
Hello,
I would like to know if it is possible to apply the kind of reflective (kind of glossy) effect we can see on some weapons / armors to some creatures or players? Is it possible with .bls, or envmap or reflect textures? Or maybe with a graphic injector, like SweetFX or ENB Series?
phantomx:
blp + renderflags, also depends on the expansion you're using it on.
Quezako:
Thanks a lot, I'll Google that. :)
Pinkhair3d:
Take a look at the murlocs in game for an example of it on a creature(and a sample reflection map).
Quezako:
Hmm, if I understand, the render flags are coded into the .m2 file? But I'm trying to understand how to change them. Do I have to hex edit it? I did not find any tutorial about that. I've just found the string "CREATUREMURLOCSAHAUGINREFLECT.BLP" in murloc.m2 And I've tried to convert it to .m2i but I suppose it is no use?
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