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Cryects WMO and Noggit

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Eluo:

--- Quote ---MMDX   0

MWMO   1
0   WorldWmonorthrendwintergraspwg_pylon03_000.wmo

MDDF   0

MODF   1
0   1   1828.000000   2328.000000   33.000000   0.000000   0.000000   0.000000   1828.000000   2328.000000   33.000000   1828.000000   2328.000000   33.000000   0
--- End quote ---

We cleared everything in skype but here the short version:
-Don't spawn group wmos (blabla_000.wmo or blabla_001.wmo won't work! You'll have to use blabla.wmo)
- Like with the doodads the cooridnates are in this order: x z y and not as steff said x y z ;)

#id  #uniqueid  #x  #z  #y  #rota  #rotb  #rotc  #x  #z  #y  #x  #z  #y  #doodadset

-don't use 1 as unique id .. well it works with 1 but you'll get fast in trouble ordering your uniqueids if your working on multiple adts simoultainously. On adt 25_33 my first doodad gets spawned with the id 25330000 and my first wmo with 25339000. Just use the adt coordinate for better orientatiton


Now what is a doodad set?
Well i could now write some sentences about that but it gets much clearer if you go in modelviewer and look at a few wmos and play around with the doodadsets. On this screen i marked where you can change the doodadset in modelviewer. (Rightclick -> view image for details)


The order of the doodadsetid is numeric so:
0 = Default
1 = set_barracks
2 = set_barracks02
3= set_abandoned01

and so on ;)
greetings !

Jack:
Doodadset = set of doodads...
there are hard things in modding and easy stuff...and there's fucking damn obvious stuff like doodadsets  :ucheers:

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