Forum > Level Design
[SUGGESTION] [NOGGIT] Object duplication option
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Amaroth:
I have compiled TC2 on my own a few times on both Windows and Linux and still am a little bit lost when it comes to compiling Noggit. Are libs so freaking big that after 5 minutes I am still at 0% of downloading with 150kB/s speed? Maybe some short manual would come in handy.
Adspartan:
--- Quote from: "Amaroth" ---I have compiled TC2 on my own a few times on both Windows and Linux and still am a little bit lost when it comes to compiling Noggit. Are libs so freaking big that after 5 minutes I am still at 0% of downloading with 150kB/s speed? Maybe some short manual would come in handy. --- End quote ---
Yes, the compressed size if about 2GB if I remember correctly because boost takes a lot of place, so if you already have boost installed it'd be a lot faster to install the lib manually.
schlumpf:
All libraries we use except for storm have official binaries that are smaller in size as they don't contain build temporaries etc like steff's repository does. They are also not specific to the versions of compilers and OS like Steff's. I highly recommend you to use those, and the Qt branch readme shows how trivial it is to build NoggIt when doing so.
Having gigabytes of library binaries that aren't even stripped installs in a git repository is a horribly bad idea.
Amaroth:
Indeed. Well, I have started downloading it anyway. Everything will take much more time, especially for me, but I'm not confident enough to install things I need by hand. I can work on my project while this is downloading, so its not too big deal, I just wanted to make sure that I'm not doing something completely wrong.
monsune:
That's why i don't like compiling on Win. It is such a mess to me, so many options, windows, etc. and of course tons of libs that are always missing and misterious errors plus it just seems much slower to compile. On linux it somehow works in a few simple steps and without GUI even.
BTW why changes/improvements only to QT and not SDL?
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