Forum > Level Design
Alpha-mapping problem with textures
(1/1)
andrejmega:
Gonna be brief:
- I took a pattern for alpha-maps. I went to noggit and deleted the textures and placed a dirt texture and grass texture. - Went to FuTa, opened that ADT and injected the pattern on the first layer. (Note, I had Layer - 1 (Grass), Layer 2 (empty), Layer 3 (Empty)) - Went back to Noggit, the patterns worked! But, when I saw the textures, there were dirt - grass - dirt - dirt.
Why do two extra dirt textures appear in the vacant slots?
Please, can someone help?
Steff:
You should not have empty layers. Try to start with all 4 layers predefined and thne just swap the textures if you want to change them.
viewtopic.php?f=78&t=3612
I can not tell you why your empty slots get filled with dirt. But I never have empty layers so I would not run into this problem.
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