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[QUESTION] [Leagion] -> [WotLk] WarGlaves Rotating
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pallam:
So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand? We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..)
Amaroth:
Open it in a 3D editor, set its width scale to -1, export result back into M2. Use it as a left handed model for a left handed weapon. Simple to say, may be harder to do if weapon has particle effects and stuff like that.
pallam:
Yup, Legion [Warglaves] has a particles system, and this do some problems
inico:
--- Quote from: "pallam" ---So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand? We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..) --- End quote ---
-Open your model in PyModelEditor. -Create a new global sequence (I usually make a sequence of "1234") -Go to the base bone (bone0). Change the bone flag to "transformed". -Go to rotation and create a new linear animation with the global sequence you just created:
--- Code: ---0:{ 32767 , 32767 , -1 , -32767 } 1234:{ 32767 , 32767 , -1 , -32767 } --- End code ---
(Similar to what I did in , but click on rotation instead of translation and put the rotation coords from above)
This method will keep particles and animations untouched.
pallam:
[attachment=0:10kcrzg1]image.PNG[/attachment:10kcrzg1] [attachment=5:10kcrzg1]image.PNG[/attachment:10kcrzg1] [attachment=4:10kcrzg1]image1.PNG[/attachment:10kcrzg1] [attachment=3:10kcrzg1]image2.PNG[/attachment:10kcrzg1] [attachment=2:10kcrzg1]image3.PNG[/attachment:10kcrzg1] [attachment=1:10kcrzg1]image4.PNG[/attachment:10kcrzg1]
Or I missed something, or this doesn't working...
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