Forum > "Retro-Porting"

[QUESTION] [Leagion] -> [WotLk] WarGlaves Rotating

(1/3) > >>

pallam:
So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand?
We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..)

Amaroth:
Open it in a 3D editor, set its width scale to -1, export result back into M2. Use it as a left handed model for a left handed weapon. Simple to say, may be harder to do if weapon has particle effects and stuff like that.

pallam:
Yup, Legion [Warglaves] has a particles system, and this do some problems

inico:

--- Quote from: "pallam" ---So, get a little question - how to create a two models of warglaves? For RightHand and for LeftHand?
We can get from Legion only RH model. I need to rotate it for LeftHand - what I need to use? (I don't wanna break a animations..)
--- End quote ---

-Open your model in PyModelEditor.
-Create a new global sequence (I usually make a sequence of "1234")
-Go to the base bone (bone0). Change the bone flag to "transformed".
-Go to rotation and create a new linear animation with the global sequence you just created:

--- Code: ---0:{ 32767 , 32767 , -1 , -32767 }
1234:{ 32767 , 32767 , -1 , -32767 }
--- End code ---

(Similar to what I did in , but click on rotation instead of translation and put the rotation coords from above)

This method will keep particles and animations untouched.

pallam:
[attachment=0:10kcrzg1]image.PNG[/attachment:10kcrzg1]
[attachment=5:10kcrzg1]image.PNG[/attachment:10kcrzg1]
[attachment=4:10kcrzg1]image1.PNG[/attachment:10kcrzg1]
[attachment=3:10kcrzg1]image2.PNG[/attachment:10kcrzg1]
[attachment=2:10kcrzg1]image3.PNG[/attachment:10kcrzg1]
[attachment=1:10kcrzg1]image4.PNG[/attachment:10kcrzg1]

Or I missed something, or this doesn't working...

Navigation

[0] Message Index

[#] Next page

Go to full version