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[!RETIRED! RELEASE CL] CL Mod Merge

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leeviathan:
PROJECT RETIRED - This project is no longer needed, my WoD Character Models mod now has compatibility options for all these merged mods.

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Description;
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This is a merge of several mods for WoW client 1.12.1 (Classic). The intention is to allow people to use these mods without DBC conflicts. Included mods are:
-MODIFIED VERSION OF* Uthil's Imroved Models for 1.12 (http://www.modcraft.io/index.php?topic=10847.0)
-MODIFIED VERSION OF** Balsh's WOD character models for 1.12 (http://www.modcraft.io/index.php?topic=10799.0)
-Leeviathan's TBC Blood/High Elf NPCs (http://www.modcraft.io/index.php?topic=11233.0)
-Leeviathan's Cohesive Druid Forms (http://www.modcraft.io/index.php?topic=9822.0)
-Leeviathan's WoW Rescore (http://www.modcraft.io/index.php?topic=10345)

*This is a very pared down version of Uthil's mod. I removed or modified some objects and many creatures that I felt were either too fancy, too different from vanilla, or just had some minor bug (e.g. off scale, holding inappropriate weapon, lack of attack animation, etc.)
**I have pretty much completely reworked every character model in order to fix hair textures, tabards, channeling animations, and issues with transparency (i.e. ghost form). Undead models now have their bones, but I have an optional patch if you liked my boneless version. The weapon sheathing emote still doesn't work for some models.

DOWNLOAD
update 04/04/2017 - fix to Dwarf male beard
update 04/06/2017 - fix to Troll male hairstyle
update 04/08/2017 - fix to Tauren "Horn Style"/"Horn Color" text on the Character Creation screen
update 04/28/2017 - fix to a couple environment textures
update 01/13/2017 - fix to character screens, incorporated latest Cohesive Druid Form updates
update 04/09/2019 - retired project, see my WoD Character Models mod

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Installation:
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see info.txt file included with the download

Kira:
Part 1 and 2 have the same download links.

Vandante:
Oh wow! Thats a nice thing to have, thanks a lot!

drood182:
I haven't downloaded it yet, but I was just about to suggest.. maybe it would be a good idea to make a new thread for mod merging and sticky it and then maybe it would be a good idea that each published patch has *only one* version available - the main one (assuming only necessary requirements to run as intended) and everything else that is a fix or a merge is released as a separate link in this thread, as a mini patch that contains the correct dbc's, and few other files with the "fixes". I fear there are too many versions sometimes, and I am not a big fan of this sort of thing:

--- Quote ---How to install mykewlpatch.mpq:
if you have patch X, click here,
if you have patch Y or Z, click here
if you have patches X and Z, but not Y, click here,
if you play on server S, and have patch W, click here,
etc..
--- End quote ---
It makes more sense to me to install "Elyisium_druid_fix.mpq" on top of "patch-X.mpq", resulting in two files, than to have a separate version of patch-X for every circumstance.

leeviathan:
That's how I have it except that the base patch is split into two for easy uploading (patch-3/patch-4 function as a single patch, patch-3 is where all the big files are so if I ever want to tweak some dbc file I only have to re-upload patch-4...EDIT: I've ditched this approach for clarity, the base patch is now going to just be patch-3.MPQ). patch-5 is for all the special instances.

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