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Custom Quests FAQ
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Piccolodmq:
Hi, I am in the process of retroporting all the quests in Cata, to WOTLK. I retroported easily all the cata quests,creatures, POI, and all the easy quests likekill 6 pigs, or get x item to Y npc, are alredy done.
So I have some questions regarding, more complex quests. I hope this helps other people doing customs quests, of course also.
1- How do I make a quest change phases and then return me to the main phase after it is complete? 2- How do I make an NPC follow me when a quest is accepted and stops following me after it is done? 3- How do I make a game object, do stuff, like summon an NPC? Amaroth said "You have to use SmartGameObjectAI instead of SmartAI in gameobject_template, and source_type=1 in smart_scripts. Thats all. The rest is just up to correct choice of events and actions." But, I dont understand the mechanics of an object. For example smartAI for an NPC can react to being damaged, healed, etc. But I can relate this to a GO.
4- How do I make a quest play a custom cinematic? I have seen that some in game cinematics, are stored in patches, so Howdo I activate them?
Thanks again for your time. And I hope this becomes some kind of manual for custom quests!
Piccolodmq:
For example for quests showing in a map, its all about this 2 templates.
https://trinitycore.atlassian.net/wiki/display/tc/quest_poi https://trinitycore.atlassian.net/wiki/display/tc/quest_poi_points
*Thanks Steff for that!
Piccolodmq:
Or maybe not... hahahaha. I will try at least post here.. what I can fid for myself. Thanks ayways, I guess.
Amaroth:
Sorry mate, had I a decent answer to any of your question, I would have given it to you.
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