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Uthil's cosmetic model update [1.12v]
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spik96:
I kinda form a de facto team with every 1.12 modder since all of them use my tools. Which is why I started to code. Allowing people to express their mods in Vanilla was always my number one goal. Now I see larger and begin to make programs for all versions, but I always ensure the Vanilla community and their old client is not forgotten. The projects of Stan84, Uthil and Leeviathan shows at least some people begin to look at modding the old game.
Ghaster:
If you want the new WoD Models on Vanilla, you are gonna have to fix the uvmapping (http://modcraft.io/viewtopic.php?f=20&t=8564) Once done, you will need to fix all the textures for the model, to fit the vanilla format, use the tutorial above, and resize the texture to half (eg. if the body texture is 512x512, you need to resize it to 256x256.) When you have done that, you will need to fix CharSections.dbc. No easy way to do this, but just compare the two and you will find out easily.
When all that is done, the finished result should look something like this:
Uthil:
Hey people. I own that to spik96 for his tools but also from those forums too guys. So thanks again in advance. For example Phantoms tut i build some base to re map the texts and edit WoD models, tho if that tool didn't exist we couldn't move on down to BC or Classic.
Anyway, didn't had much time today and also was 1st touch with heavy 3d editing but at the end i made too see how it works and also put back the texts on the models.
NO ARMOR
WITH ARMOR
CHARACTER CREATION
Here something went wrong with the head or eye concept. I think whole head is positioned backwards :lol: Not sure to be honest. Also if you notice that thing near the mouth is the ear texture, thas why i believe whole head went wrong. Also all animations work fine, only sound like if you type /laugh doesn't work.
So as you see again i manage to put things back. Textures was made pretty fast and sloppy just to see the whole procedure.
--- Quote from: "Ghaster" ---If you want the new WoD Models on Vanilla, you are gonna have to fix the uvmapping (http://modcraft.io/viewtopic.php?f=20&t=8564) Once done, you will need to fix all the textures for the model, to fit the vanilla format, use the tutorial above, and resize the texture to half (eg. if the body texture is 512x512, you need to resize it to 256x256.) When you have done that, you will need to fix CharSections.dbc. No easy way to do this, but just compare the two and you will find out easily. --- End quote ---
Thanks for the tip mate, im gonna check it since that re start i did due to file corruption and plus i need re made the texts at least one of each for testing purposes. Tho i did this, in my last test i didnt edit the DBC file, i just deleted the _HD at the end so file much the original name. Don't know if its bad idea or good, but i think trying to rename all those textures is far more painful than just change the DBC file.
I will update soon since im gonna try to push Human re texturing for a final result. Any ideas or tips for the newbie wow modder will be appreciated :) 8-)
Cheers
darkvexen:
holy shit! new models for vanilla! damn son! will pay for release.
Uthil:
ok so i finally fix the model uvMap completely.
1.
2.
Only one thing remain. That effect in the back of head. As it seems it changed when i click facial Hair tho rest of face textures and hair isn't working since i haven't convert any files. Those that i convert is : HUMANMALEFACELower00_00.blp HUMANMaleFACELower00_01.blp HumanMaleFaceUpper00_00.blp HumanMaleFaceUpper00_01.blp HumanMaleNakedPelvisSkin00_00.blp HumanMaleNakedPelvisSkin00_01.blp HumanMaleSkin00_00.blp HumanMaleSkin00_01.blp
So any idea what happen up there ? I mean in the back of the head ? I will continue to convert rest of textures . . . . seems like to try climb K3 !!! :D :) :lol:
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