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[TOOL] [MISC] MAP to OBJECT
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Eluo:
[center:3l4kiyjf]MAP to OBJECT by Tigurius[/center:3l4kiyjf][/b][/u]
About this tool:. This tool adds the spawned doodads from an adt to a wmo as doodadset.
Additional Info: Edit .py files for usage. Requires python.
Download: [attachment=0:3l4kiyjf]MapToObject.rar[/attachment:3l4kiyjf]
External: File-upload.net Mediafire.com
Frequentic:
Great. Exactly what I were looking for.
merunes:
I hope this is the Right place to post this.
i wanted to creat my own doodadsets but found only this tool viewtopic.php?f=59&t=810 and i dont know how to use or handle it, anyone maybe have a tip, a manual or some help for me?
tharo:
It seems that Tigus tool aims for you to pass an ADT File (Map file, you know) to it and it will create you a wmo that includes all of them together.
So far the good Message. Now the bad one: I had a look at the source. I dont know any Phyton but what I saw so far this tool isn't rlly "done" right now. It seems that you have to change the input file AND the export files inside of the source-code ..
MapToObject.py Line: 30 Line: 71 Line: 72
The whole thing looks more like leaked, not like an release .. But after changing those lines it might work. Dunno. I dont even have a python lib installed so I cannot test it.
Eluo:
In fact it was intended to be finished ;) But the thing has a few bugs sadly and can't be used.
I'll quote myself from another topic
--- Quote ---Infact tigurius made a python script which can be found in the tool section for this exact thing. The only problem is ,that if you want to do it with doodads like this:
it ends looking ingame like that:
Maybe of you programmers could have a look at this. This tool + something that could increase the bounding box of the wmo would be a hell of a tool. The possibilities that could be achieved with such a program .. could be amazing. Custom battlegrounds, instances, caves, houses and other stuff could be easiey done.
--- End quote ---
Also these posts will be moved into the topic of the tool.
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