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[TOOL] OBJ to M2 converter + Sources
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Steff:
But still it should be documented for the future. It is always needed.
LIMEEE:
--- Quote from: "Steff" --- it will help to male this tool happen. We will only get forward if we work all together. --- End quote ---
I am sorry Steff, but you really did serve me this one, if you say he should update the docs to help "everyone" out, maybe you should make noggit open soruce so actually people that want to add features / fix bugs, can do so, like you said, "We will only get forward if we work all together"
PhilipTNG:
Alrighty had some free time so I tried this out, Door's UV's are messed up but I'm gonna delete the door anyway so no biggie.
Garthog:
Anthony : this issue might be caused by texture coord not being set per vertex. Meaning multiple texture coords for only one vertice ( which is possible in 3DS / any tool, but not in wow. For WoW, one vertex must have only one texture coord )
one solution might be to convert to save to .3DS, then convert 3DS to OBJ with any tool ( not 3ds max ) and use the obj generated.
Another solution someone told me, is using two-sided renderflag ( dunno if it actually corrects it )
Last solution i got, is to detach all vertice
PhilipTNG:
--- Quote from: "Garthog" ---Anthony : this issue might be caused by texture coord not being set per vertex. Meaning multiple texture coords for only one vertice ( which is possible in 3DS / any tool, but not in wow. For WoW, one vertex must have only one texture coord )
one solution might be to convert to save to .3DS, then convert 3DS to OBJ with any tool ( not 3ds max ) and use the obj generated.
Another solution someone told me, is using two-sided renderflag ( dunno if it actually corrects it )
Last solution i got, is to detach all vertice --- End quote ---
Thanks for the reply, anyway I went and the 3ds thing as you mentioned..... and exported to obj through Max, then imported it into Blender 2.6, exported out as a 3ds, re-imported the 3ds it into blender, re-assigned the texture, export to obj and used your converter, all was well after that.
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