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[TOOL] Ground doodads fixing (detail doodads, clutter)

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memlock:
just another Tip for anyone using this.
 From what I have found out this works with WoW version ADT's and Not WOLTK adts.
 I use both  noggit 279 and the SDL1.1 and it still works on WoW version ADT .

ProfVice:
after fix the same problems like others, it crashes. test it with wotlk adt, with classic adt and both crashes.
don't know why but this is still a big problem

Steff:
You have to clear water befor you use the fix!!!!
I made over 20 adts teh last weeks and no poblem

After every texture change.

1. Make backup of file
2. Save in noggit to clear water
3. Use ge FIX
4. Test ingame

ProfVice:
nope no chance, paint a adt with 4 textures (1. dirt, 2. grass, 3. leaves, 4. street) dirt without grounddetails, grass with flowers, leaves with little plants and street with stones.
Do all like in the tutorial, and at the end its an error #132. Checked the dbcs again and again, so i dont know whats wrong.


Edit: Ok problem solved, dont know why but when i draw a road on the grass texture it will crash, if i draw some dirt on the grass, and then the roas on the dirt it works.... crazy

Ascathos:

--- Quote from: "ProfVice" ---nope no chance, paint a adt with 4 textures (1. dirt, 2. grass, 3. leaves, 4. street) dirt without grounddetails, grass with flowers, leaves with little plants and street with stones.
Do all like in the tutorial, and at the end its an error #132. Checked the dbcs again and again, so i dont know whats wrong.


Edit: Ok problem solved, dont know why but when i draw a road on the grass texture it will crash, if i draw some dirt on the grass, and then the roas on the dirt it works.... crazy
--- End quote ---
Provide examples and maybe something reasonable can be found.

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