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 [TOOL] [WotLk] ADTForge

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Songen:
Well, I checked and it is a greyscale bmp file that is 1537x1537 but it is not 2,368,126 bytes, its smaller than that.

Songen:
Seems like saving with GIMP actually fixed it o.O

Scytheria23:
@ Songen

Good to hear.  Do give feedback on your results (pics would be nice).  If you think something could be improved or think of a missing feature, there's still time for me to fix/add into the more substantial sequel.

matija168:
Is there any way this tool may get alphamap support any time in the future. As in, to create a base alphamap which would be copied over all ADTs.

Scytheria23:

--- Quote from: "matija168" ---Is there any way this tool may get alphamap support any time in the future. As in, to create a base alphamap which would be copied over all ADTs.
--- End quote ---

The answer is kind-of.  The base-layer textures, yes.  You're about two weeks away from seeing a MAJOR overhaul of this tool.  The new version, now renamed ADTForge, has a proper Windows interface, many more tools, and is flexible (e.g. you can add as many layers of height info in whatever ways you want).  You can set the primary layer textures, set AreaIDs, impassible flags, animate the textures, do cube-maps, add ground effects and so on.  You can also rip height info from existing ADTs, manipulate it, and merge it into your own height data.  I'm now in the final testing phase and writing the manual/tutorials.  Watch this space!

Scy

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