Forum > Resources and Tools

[MISC] [DEVLOPMENT] 010 Editor Templates

<< < (2/4) > >>

akspa420:
I coded together a template (that needs some additional work, mind you) that analyzes WLW files -

--- Code: ---//--------------------------------------
//--- 010 Editor v4.0.2 Binary Template
//
// File: WLW.bt
// Author: Akspa420
// Revision: 1.0
// Purpose: Analyze World of Warcraft WLW files
//--------------------------------------
typedef struct {
char Identifier[4] <comment="*QIL">; // "*QIL"
int16 Used <comment="1 if data is in the file.">; //
int32 Version <comment="always 01000400">;// always 01000400;
int16 Unknown <comment="always 0">;// always 0;
int16 nCount <comment="how many liquids are in this chunk?">; // how many liquids are in this chunk;
int16 Unknown <comment="unknown data">;// ?;
} WLWFILEHEADER;

//for each nCount
typedef struct {
float heights[48] <comment="height map in x,z,y format">;  // a height map for this section of the water
//uint16 unk[88];     //    unk ?
        int16 unk2[84] <comment="unknown data">; // unk ?
//float heights2[48] <comment="unknown">;
} WLWDATA;

//end if

LittleEndian();
WLWFILEHEADER Header;
WLWDATA Data;

--- End code ---

I don't know how to use the nCount value to do a loop with the Data, but I'm sure someone could make sense of this and make it better.

Grimvale:
The links here need updated.

Alastor:
My link is still working thats all you need

Alastor:
Little update ....

M2 Template with added Animations that comes after Wotlk like Monk anims etc..... Anims are taken from WOD ANIM DATA DBC and they were added to Template section with nAnimation_str

its about +/- 500 lines+

best usage is for WOD Characters when you want to mess up with Animations

stoneharry:
Links in OP are dead. Anyone got them?

edit: Attached them.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version