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[TOOL] [Adt edit] ADT Converter
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Mjollna:
[center:1pajf7nz]ADT Converter by Pagdzin and Mjollnà[/center:1pajf7nz]
About this tool :
This programs allows conversion for adt pre-Cataclysm to Cataclysm format. Conversion should be ok up to Cataclysm build 11927. This does not include Wow alpha files. World building maps are partly supported for the moment (see read me file > updates).
Have fun !
Additional Info :
This is still a *beta version*. Read Me file included (don't forget to set up the config file before launching).
Feedback more than welcome :)
Download :
http://mjollna.org/docs/ADTConverter_beta3.zip
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Edit : I add below the update fean really kindly made (on page 4 of this topic) so that it's clearer for people. He has updated the ADT Converter to MoP, so that it generates the _obj1 and _tex1 that are now mandatory in live servers.
You can download his version here : http://www.feangren.net/divers/ADT_Conv ... ta_1.1.zip
Thx again fean :)
akspa420:
Any chance of a converter to go the other way, like Cataclysm to 3.3.5? I can understand this being a huge improvement on the currently non-existant map editors for 4.x maps, so at least new creations can be tested with the better water and minor graphical improvements in 4.x.
Mjollna:
Hello :)
As far as I'm concerned, it's not in my immediate plans. Here are my reasons :
# Why converting from 4.x to 3.x ?
- As you said, all editing tools are for 3.x format. As a result, such a converter is not useful for custom maps. In the end little content would be concerned : retail maps released since Cataclysm was released, for editing purposes.
- There would also be the new Cataclysm-only M2 to convert back to the older format I guess, to get a full map with all objects. And finally there would be some data change/loss (I'm mainly thinking about mcmt here... It's not much, but it's still all over Deephome).
# At the moment, I'm putting lots of efforts in learning a lot of things about programming, to improve my skills, knowledge and general understanding. I have a few big books to continue reading, so maybe later, why not, but not now.
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Oh and btw : one of the users found a bug in the converter, so conversion may fail sometimes because of mcsh. We're working on fixing this (hum, well, actually Pag is), but in the meantime you can "kill all shadows" in Taliis before converting to skip the problem.
Mjollna:
New beta version !
Bugfixes almost no one has probably run into, but it's corrected anyway. Collisions problem not solved, however. I'm also adding the new link to the first post.
http://gaming.mjollna.org/docs/ADTConverter_beta3.zip
Edit 2017-04-21 : attached the program to the post and updated link.
Mjollna:
@Keta :
I think my answer to you is too far in the chatbox history, so I'll just rewrite it here (and it could be helpful to others too that way).
- First of all, check that you used your own config file and not the one that is shipped by default with the newest version.
- If it's not the config file, if you want you can send me one of the adts that make the converter exit, so that I can see what's wrong and correct the program if there's a need to.
- For your java console error, it's very common and if you Google the error ("not recognized...") you'll find tutorials on how to solve it.
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