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[TOOL] PyModelEditor
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Vel:
--- Quote from: "phucko1" ---Can I use PyModelEditor to make a Creature to Character edit? For example; Tigon with armor? I got PyME alr but is it attachment I shall add for armor or geosets? :P --- End quote --- Yes, you can. ----- In the Textures are several types. Hardcoded - the texture is only used in the specified path. Item capes - This type of texturee used in, armor and weapons textures. The path to the texture is taken from the DBC. (itemdisplayinfo) Body or Clothes - This type of texture used to texture the character's body and put on their armor (armor texture boots, gloves, bracers etc.) ------ Just change the type of texture. ------ If you want to dress to Tigon, a helmet and shoulders. You need to add three attachment. Open any character model (for example: Humanmale.m2) in py, and see how they are made for attachments them.
Full image: http://i.hebimage.com/0811/4e40fd06bc352.png
Steff:
Tigu a add you a project on the traker. There you can collect bugs and feature requests.
bugtraker/index.php?do=toplevel&project=6
Vel:
--- Quote from: "Steff" ---Tigu a add you a project on the traker. There you can collect bugs and feature requests.
bugtraker/index.php?do=toplevel&project=6 --- End quote --- Great!
gorq:
bugtracker is not workin for me (im still registered and loged in)
Vel:
Oo, I have everything working
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