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[TOOL] PyModelEditor

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Vel:

--- Quote from: "phucko1" ---Can I use PyModelEditor to make a Creature to Character edit? For example; Tigon with armor?
I got PyME alr but is it attachment I shall add for armor or geosets? :P
--- End quote ---
Yes, you can.
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In the Textures are several types.
Hardcoded - the texture is only used in the specified path.
Item  capes - This type of texturee used in, armor and weapons textures. The path to the texture is taken from the DBC. (itemdisplayinfo)
Body or Clothes - This type of texture used to texture the character's body and put on their armor (armor texture boots, gloves, bracers etc.)
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Just change the type of texture.
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If you want to dress to Tigon, a helmet and shoulders. You need to add three attachment. Open any character model (for example: Humanmale.m2) in py, and see how they are made for attachments them.

Full image: http://i.hebimage.com/0811/4e40fd06bc352.png

Steff:
Tigu a add you a project on the traker.
There you can collect bugs and feature requests.

bugtraker/index.php?do=toplevel&project=6

Vel:

--- Quote from: "Steff" ---Tigu a add you a project on the traker.
There you can collect bugs and feature requests.

bugtraker/index.php?do=toplevel&project=6
--- End quote ---
Great!

gorq:
bugtracker is not workin for me (im still registered and loged in)

Vel:
Oo, I have everything working

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