This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Bravelad

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1
"Retro-Porting" / Re: [QUESTION] Porting Legion WMOS to WoD
« on: June 29, 2016, 12:13:24 am »
I have already ported Legion wmos to WoD. It is extremely simple and the two you are doing this for have seen my test screenshots.

Dr3ad will just ban you and give you no credit for your work. Stop wasting your time trying to solve their problems.

2
Neo / Re: Neo - A WoW Development Suite
« on: March 15, 2016, 08:12:56 pm »
Quote from: "ODST"
I honestly can't wait, as soon as .m2 placing and deleting is in, I'm going to town on WoD

Cannot wait for this either!

3
Neo / Re: Neo - A WoW Development Suite
« on: August 05, 2015, 02:25:58 am »
RIP Neo

4
Neo / Re: Neo - A WoW Development Suite
« on: May 05, 2015, 06:35:19 am »
Quote from: "Kaev"
Spoke with Cromon a bit today.
He's kinda busy with some real life stuff at this moment, but he told me that he thinks, that he can continue next month.
He really wants to continue Neo. :)

If you have any feature wishes, please tell us. I'd like to add every idea to our wiki, so we can plan everything better. :)

No major ideas or requests atm but compatibility with patch 6.2 would be nice :D When I tried to load Neo with the 6.2 PTR client it crashed. I used the second PTR build so I'm not sure if the most recent PTR build works fine with Neo or not.

5
"Retro-Porting" / Re: Trying to port Draenor Arakkoa models to MoP
« on: April 30, 2015, 06:14:28 am »
Quote from: "XodusArt2"
DBFilesClientCreatureDisplayInfo.dbc has wrong ROW size (Found 76, expected 80) is the error I'm getting. I was told to just add 4 new columns, but that didn't work.

Each column is 4 bytes. Add one column to make the row size 80, not four.

Refer to this for CreatureModelData.DBC. If it's not self-explanatory you shouldn't be trying to do this:

http://wowdev.wiki/index.php?tit ... elData.dbc

6
"Retro-Porting" / Re: Trying to port Draenor Arakkoa models to MoP
« on: April 30, 2015, 05:26:18 am »
Be sure to edit CreatureModelData.DBC.

7
Neo / Re: Neo - A WoW Development Suite
« on: April 23, 2015, 02:11:11 am »
An update from Cromon!

It is very good to see this being continued :D Keep it up man!

8
Neo / Re: Neo - A WoW Development Suite
« on: April 10, 2015, 03:08:50 am »
Looking forward to more updates on Neo :D Don't let it die!

9
Neo / Re: Neo - A WoW Development Suite
« on: March 14, 2015, 01:38:29 am »
Almost no updates recently :(

10
Resources and Tools / Re: [TOOL] ListFile Editor
« on: March 06, 2015, 11:02:28 pm »
Awesome job! :D

11
Neo / Re: Neo - A WoW Development Suite
« on: March 01, 2015, 08:35:54 pm »
Quote from: "Skarn"
I guess it happens because you'r really close to Black Rock zone. This bug also exists in Noggit, but only in 2d texturing mod. There it happens because of the animated tilesets like lava near Black Rock. Maybe it is the same here. Try a different place because texturing worked for me in wotlk fine.

It happens everywhere I've tested it: Eastern Plaguelands, Tirisfal, etc. It worked a lot more smoothly when I switched to a different texture but then purple boxes started appearing too.

It worked really well in Duskwood but the boxes are still there (much more minor), I guess it's just something that will be tuned more over time. Can't wait to start adding new textures to chunks!

EDIT: Huge thanks to Cromon who posted a new build with some fixes to the texture algorithm :D

12
Texturing and 2D Art / Re: Question - How to edit Ground Tilesets
« on: February 28, 2015, 11:06:51 pm »
If you converted or preserved your image in .BLP format and reconstructed the filepath and filename to overwrite the old files then the only issue would be that your game client is still reading the old files.

Make sure your MPQ patch is being read by the client and that you actually overwrote the old textures in your archive. Texture sizes vary more in WOD so be mindful of which version you're editing these for too.

13
Neo / Re: Neo - A WoW Development Suite
« on: February 28, 2015, 11:01:35 pm »
Texturing is a really cool addition but is broken at the moment. I'm sure you already know but here is a screenshot for reference:

This was tested on a WOD 6.1 client using Neo. Still, really awesome job guys!! I'm looking forward to more fixes and additions soon. :D

14
Neo / Re: Neo - A WoW Development Suite
« on: February 24, 2015, 12:01:52 am »
The .exe crashes whenever I load my 6.0.3 client in Neo as of a new build several days ago. It loaded 6.1 files fine on my PTR client before the build as well, any ideas why it crashes?

I built the project with Visual Studio 2013.

15
Resources and Tools / Re: [TOOL] Blender 2.5+ WMO import/export script
« on: February 21, 2015, 10:06:09 pm »
Quote from: "Skarn"
You can also use Tintai tools to get wmo from any version to .obj and port it back to .wmo using MirrorMachineQT. You will use some stuff like lights then, but it will be working.

Thank you very much! I have used MM before so I will definitely look for Tintai tools. :)

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